clang 20.0.0 (based on r547379) from build 12806354. Bug: http://b/379133546 Test: N/A Change-Id: I2eb8938af55d809de674be63cb30cf27e801862b Upstream-Commit: ad834e67b1105d15ef907f6255d4c96e8e733f57
149 lines
5.4 KiB
C++
149 lines
5.4 KiB
C++
//===-- llvm/ADT/CombinationGenerator.h ------------------------*- C++ -*--===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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///
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/// \file
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/// Combination generator.
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///
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/// Example: given input {{0, 1}, {2}, {3, 4}} it will produce the following
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/// combinations: {0, 2, 3}, {0, 2, 4}, {1, 2, 3}, {1, 2, 4}.
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///
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/// It is useful to think of input as vector-of-vectors, where the
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/// outer vector is the variable space, and inner vector is choice space.
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/// The number of choices for each variable can be different.
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///
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/// As for implementation, it is useful to think of this as a weird number,
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/// where each digit (==variable) may have different base (==number of choices).
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/// Thus modelling of 'produce next combination' is exactly analogous to the
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/// incrementing of an number - increment lowest digit (pick next choice for the
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/// variable), and if it wrapped to the beginning then increment next digit.
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///
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ADT_COMBINATIONGENERATOR_H
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#define LLVM_ADT_COMBINATIONGENERATOR_H
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#include "llvm/ADT/ArrayRef.h"
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#include "llvm/ADT/STLFunctionalExtras.h"
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#include "llvm/ADT/SmallVector.h"
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#include <cassert>
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#include <cstring>
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namespace llvm {
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template <typename choice_type, typename choices_storage_type,
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int variable_smallsize>
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class CombinationGenerator {
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template <typename T> struct WrappingIterator {
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using value_type = T;
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const ArrayRef<value_type> Range;
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typename decltype(Range)::const_iterator Position;
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// Rewind the tape, placing the position to again point at the beginning.
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void rewind() { Position = Range.begin(); }
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// Advance position forward, possibly wrapping to the beginning.
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// Returns whether the wrap happened.
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bool advance() {
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++Position;
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bool Wrapped = Position == Range.end();
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if (Wrapped)
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rewind();
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return Wrapped;
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}
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// Get the value at which we are currently pointing.
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const value_type &operator*() const { return *Position; }
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WrappingIterator(ArrayRef<value_type> Range_) : Range(Range_) {
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assert(!Range.empty() && "The range must not be empty.");
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rewind();
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}
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};
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const ArrayRef<choices_storage_type> VariablesChoices;
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void performGeneration(
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const function_ref<bool(ArrayRef<choice_type>)> Callback) const {
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SmallVector<WrappingIterator<choice_type>, variable_smallsize>
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VariablesState;
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// 'increment' of the whole VariablesState is defined identically to the
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// increment of a number: starting from the least significant element,
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// increment it, and if it wrapped, then propagate that carry by also
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// incrementing next (more significant) element.
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auto IncrementState =
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[](MutableArrayRef<WrappingIterator<choice_type>> VariablesState)
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-> bool {
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for (WrappingIterator<choice_type> &Variable :
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llvm::reverse(VariablesState)) {
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bool Wrapped = Variable.advance();
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if (!Wrapped)
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return false; // There you go, next combination is ready.
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// We have carry - increment more significant variable next..
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}
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return true; // MSB variable wrapped, no more unique combinations.
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};
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// Initialize the per-variable state to refer to the possible choices for
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// that variable.
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VariablesState.reserve(VariablesChoices.size());
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for (ArrayRef<choice_type> VC : VariablesChoices)
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VariablesState.emplace_back(VC);
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// Temporary buffer to store each combination before performing Callback.
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SmallVector<choice_type, variable_smallsize> CurrentCombination;
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CurrentCombination.resize(VariablesState.size());
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while (true) {
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// Gather the currently-selected variable choices into a vector.
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for (auto I : llvm::zip(VariablesState, CurrentCombination))
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std::get<1>(I) = *std::get<0>(I);
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// And pass the new combination into callback, as intended.
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if (/*Abort=*/Callback(CurrentCombination))
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return;
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// And tick the state to next combination, which will be unique.
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if (IncrementState(VariablesState))
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return; // All combinations produced.
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}
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};
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public:
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CombinationGenerator(ArrayRef<choices_storage_type> VariablesChoices_)
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: VariablesChoices(VariablesChoices_) {
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#ifndef NDEBUG
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assert(!VariablesChoices.empty() && "There should be some variables.");
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llvm::for_each(VariablesChoices, [](ArrayRef<choice_type> VariableChoices) {
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assert(!VariableChoices.empty() &&
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"There must always be some choice, at least a placeholder one.");
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});
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#endif
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}
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// How many combinations can we produce, max?
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// This is at most how many times the callback will be called.
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size_t numCombinations() const {
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size_t NumVariants = 1;
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for (ArrayRef<choice_type> VariableChoices : VariablesChoices)
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NumVariants *= VariableChoices.size();
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assert(NumVariants >= 1 &&
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"We should always end up producing at least one combination");
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return NumVariants;
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}
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// Actually perform exhaustive combination generation.
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// Each result will be passed into the callback.
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void generate(const function_ref<bool(ArrayRef<choice_type>)> Callback) {
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performGeneration(Callback);
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}
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};
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} // namespace llvm
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#endif
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