clang 20.0.0 (based on r547379) from build 12806354. Bug: http://b/379133546 Test: N/A Change-Id: I2eb8938af55d809de674be63cb30cf27e801862b Upstream-Commit: ad834e67b1105d15ef907f6255d4c96e8e733f57
49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
//===--- SymbolName.h - Clang refactoring library -------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CLANG_TOOLING_REFACTORING_RENAME_SYMBOLNAME_H
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#define LLVM_CLANG_TOOLING_REFACTORING_RENAME_SYMBOLNAME_H
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#include "clang/Basic/LLVM.h"
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#include "llvm/ADT/ArrayRef.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/StringRef.h"
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namespace clang {
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namespace tooling {
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/// A name of a symbol.
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///
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/// Symbol's name can be composed of multiple strings. For example, Objective-C
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/// methods can contain multiple argument labels:
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///
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/// \code
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/// - (void) myMethodNamePiece: (int)x anotherNamePieces:(int)y;
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/// // ^~ string 0 ~~~~~ ^~ string 1 ~~~~~
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/// \endcode
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class SymbolName {
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public:
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explicit SymbolName(StringRef Name) {
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// While empty symbol names are valid (Objective-C selectors can have empty
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// name pieces), occurrences Objective-C selectors are created using an
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// array of strings instead of just one string.
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assert(!Name.empty() && "Invalid symbol name!");
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this->Name.push_back(Name.str());
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}
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ArrayRef<std::string> getNamePieces() const { return Name; }
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private:
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llvm::SmallVector<std::string, 1> Name;
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};
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} // end namespace tooling
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} // end namespace clang
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#endif // LLVM_CLANG_TOOLING_REFACTORING_RENAME_SYMBOLNAME_H
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