clang 20.0.0 (based on r547379) from build 12806354. Bug: http://b/379133546 Test: N/A Change-Id: I2eb8938af55d809de674be63cb30cf27e801862b Upstream-Commit: ad834e67b1105d15ef907f6255d4c96e8e733f57
189 lines
5.8 KiB
C++
189 lines
5.8 KiB
C++
//===-- SocketAddress.h -----------------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLDB_HOST_SOCKETADDRESS_H
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#define LLDB_HOST_SOCKETADDRESS_H
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#include <cstdint>
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#ifdef _WIN32
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#include "lldb/Host/windows/windows.h"
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#include <winsock2.h>
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#include <ws2tcpip.h>
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typedef ADDRESS_FAMILY sa_family_t;
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#else
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#include <netdb.h>
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#include <netinet/in.h>
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#include <sys/socket.h>
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#endif
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#if defined(__FreeBSD__)
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#include <sys/types.h>
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#endif
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#include <string>
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#include <vector>
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namespace lldb_private {
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class SocketAddress {
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public:
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// Static method to get all address information for a host and/or service
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static std::vector<SocketAddress>
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GetAddressInfo(const char *hostname, const char *servname, int ai_family,
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int ai_socktype, int ai_protocol, int ai_flags = 0);
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// Constructors and Destructors
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SocketAddress();
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SocketAddress(const struct addrinfo *addr_info);
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SocketAddress(const struct sockaddr &s);
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SocketAddress(const struct sockaddr_in &s);
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SocketAddress(const struct sockaddr_in6 &s);
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SocketAddress(const struct sockaddr_storage &s);
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~SocketAddress();
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// Operators
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const SocketAddress &operator=(const struct addrinfo *addr_info);
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const SocketAddress &operator=(const struct sockaddr &s);
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const SocketAddress &operator=(const struct sockaddr_in &s);
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const SocketAddress &operator=(const struct sockaddr_in6 &s);
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const SocketAddress &operator=(const struct sockaddr_storage &s);
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bool operator==(const SocketAddress &rhs) const;
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bool operator!=(const SocketAddress &rhs) const;
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// Clear the contents of this socket address
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void Clear();
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// Get the length for the current socket address family
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socklen_t GetLength() const;
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// Get the max length for the largest socket address supported.
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static socklen_t GetMaxLength();
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// Get the socket address family
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sa_family_t GetFamily() const;
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// Set the socket address family
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void SetFamily(sa_family_t family);
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// Get the address
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std::string GetIPAddress() const;
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// Get the port if the socket address for the family has a port
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uint16_t GetPort() const;
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// Set the port if the socket address for the family has a port. The family
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// must be set correctly prior to calling this function.
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bool SetPort(uint16_t port);
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// Set the socket address according to the first match from a call to
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// getaddrinfo() (or equivalent functions for systems that don't have
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// getaddrinfo(). If "addr_info_ptr" is not NULL, it will get filled in with
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// the match that was used to populate this socket address.
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bool
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getaddrinfo(const char *host, // Hostname ("foo.bar.com" or "foo" or IP
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// address string ("123.234.12.1" or
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// "2001:0db8:85a3:0000:0000:8a2e:0370:7334")
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const char *service, // Protocol name ("tcp", "http", etc) or a
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// raw port number string ("81")
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int ai_family = PF_UNSPEC, int ai_socktype = 0,
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int ai_protocol = 0, int ai_flags = 0);
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// Quick way to set the SocketAddress to localhost given the family. Returns
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// true if successful, false if "family" doesn't support localhost or if
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// "family" is not supported by this class.
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bool SetToLocalhost(sa_family_t family, uint16_t port);
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bool SetToAnyAddress(sa_family_t family, uint16_t port);
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// Returns true if there is a valid socket address in this object.
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bool IsValid() const;
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// Returns true if the socket is INADDR_ANY
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bool IsAnyAddr() const;
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// Returns true if the socket is INADDR_LOOPBACK
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bool IsLocalhost() const;
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// Direct access to all of the sockaddr structures
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struct sockaddr &sockaddr() {
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return m_socket_addr.sa;
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}
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const struct sockaddr &sockaddr() const { return m_socket_addr.sa; }
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struct sockaddr_in &sockaddr_in() {
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return m_socket_addr.sa_ipv4;
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}
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const struct sockaddr_in &sockaddr_in() const {
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return m_socket_addr.sa_ipv4;
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}
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struct sockaddr_in6 &sockaddr_in6() {
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return m_socket_addr.sa_ipv6;
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}
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const struct sockaddr_in6 &sockaddr_in6() const {
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return m_socket_addr.sa_ipv6;
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}
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struct sockaddr_storage &sockaddr_storage() {
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return m_socket_addr.sa_storage;
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}
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const struct sockaddr_storage &sockaddr_storage() const {
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return m_socket_addr.sa_storage;
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}
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// Conversion operators to allow getting the contents of this class as a
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// pointer to the appropriate structure. This allows an instance of this
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// class to be used in calls that take one of the sockaddr structure variants
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// without having to manually use the correct accessor function.
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operator struct sockaddr *() { return &m_socket_addr.sa; }
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operator const struct sockaddr *() const { return &m_socket_addr.sa; }
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operator struct sockaddr_in *() { return &m_socket_addr.sa_ipv4; }
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operator const struct sockaddr_in *() const { return &m_socket_addr.sa_ipv4; }
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operator struct sockaddr_in6 *() { return &m_socket_addr.sa_ipv6; }
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operator const struct sockaddr_in6 *() const {
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return &m_socket_addr.sa_ipv6;
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}
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operator const struct sockaddr_storage *() const {
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return &m_socket_addr.sa_storage;
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}
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operator struct sockaddr_storage *() { return &m_socket_addr.sa_storage; }
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protected:
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typedef union sockaddr_tag {
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struct sockaddr sa;
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struct sockaddr_in sa_ipv4;
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struct sockaddr_in6 sa_ipv6;
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struct sockaddr_storage sa_storage;
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} sockaddr_t;
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// Classes that inherit from SocketAddress can see and modify these
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sockaddr_t m_socket_addr;
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};
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} // namespace lldb_private
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#endif // LLDB_HOST_SOCKETADDRESS_H
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