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clang-r547379/include/lldb/API/SBLanguages.h
Ryan Prichard 6024e5c395 Update prebuilt Clang to r547379 (20.0.0).
clang 20.0.0 (based on r547379) from build 12806354.

Bug: http://b/379133546
Test: N/A
Change-Id: I2eb8938af55d809de674be63cb30cf27e801862b

Upstream-Commit: ad834e67b1105d15ef907f6255d4c96e8e733f57
2025-11-26 14:59:46 -05:00

102 lines
2.6 KiB
C++

//===-- SBLanguages.h -----------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef LLDB_API_SBLANGUAGE_H
#define LLDB_API_SBLANGUAGE_H
namespace lldb {
/// Used by \ref SBExpressionOptions.
/// These enumerations use the same language enumerations as the DWARF
/// specification for ease of use and consistency.
enum SBSourceLanguageName : uint16_t {
/// ISO Ada.
eLanguageNameAda = 0x0001,
/// BLISS.
eLanguageNameBLISS = 0x0002,
/// C (K&R and ISO).
eLanguageNameC = 0x0003,
/// ISO C++.
eLanguageNameC_plus_plus = 0x0004,
/// ISO Cobol.
eLanguageNameCobol = 0x0005,
/// Crystal.
eLanguageNameCrystal = 0x0006,
/// D.
eLanguageNameD = 0x0007,
/// Dylan.
eLanguageNameDylan = 0x0008,
/// ISO Fortran.
eLanguageNameFortran = 0x0009,
/// Go.
eLanguageNameGo = 0x000a,
/// Haskell.
eLanguageNameHaskell = 0x000b,
/// Java.
eLanguageNameJava = 0x000c,
/// Julia.
eLanguageNameJulia = 0x000d,
/// Kotlin.
eLanguageNameKotlin = 0x000e,
/// Modula 2.
eLanguageNameModula2 = 0x000f,
/// Modula 3.
eLanguageNameModula3 = 0x0010,
/// Objective C.
eLanguageNameObjC = 0x0011,
/// Objective C++.
eLanguageNameObjC_plus_plus = 0x0012,
/// OCaml.
eLanguageNameOCaml = 0x0013,
/// OpenCL C.
eLanguageNameOpenCL_C = 0x0014,
/// ISO Pascal.
eLanguageNamePascal = 0x0015,
/// ANSI PL/I.
eLanguageNamePLI = 0x0016,
/// Python.
eLanguageNamePython = 0x0017,
/// RenderScript Kernel Language.
eLanguageNameRenderScript = 0x0018,
/// Rust.
eLanguageNameRust = 0x0019,
/// Swift.
eLanguageNameSwift = 0x001a,
/// Unified Parallel C (UPC).
eLanguageNameUPC = 0x001b,
/// Zig.
eLanguageNameZig = 0x001c,
/// Assembly.
eLanguageNameAssembly = 0x001d,
/// C#.
eLanguageNameC_sharp = 0x001e,
/// Mojo.
eLanguageNameMojo = 0x001f,
/// OpenGL Shading Language.
eLanguageNameGLSL = 0x0020,
/// OpenGL ES Shading Language.
eLanguageNameGLSL_ES = 0x0021,
/// High Level Shading Language.
eLanguageNameHLSL = 0x0022,
/// OpenCL C++.
eLanguageNameOpenCL_CPP = 0x0023,
/// C++ for OpenCL.
eLanguageNameCPP_for_OpenCL = 0x0024,
/// SYCL.
eLanguageNameSYCL = 0x0025,
/// Ruby.
eLanguageNameRuby = 0x0026,
/// Move.
eLanguageNameMove = 0x0027,
/// Hylo.
eLanguageNameHylo = 0x0028,
};
} // namespace lldb
#endif