clang 20.0.0 (based on r547379) from build 12806354. Bug: http://b/379133546 Test: N/A Change-Id: I2eb8938af55d809de674be63cb30cf27e801862b Upstream-Commit: ad834e67b1105d15ef907f6255d4c96e8e733f57
610 lines
24 KiB
C++
610 lines
24 KiB
C++
//===-- ThreadPlan.h --------------------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLDB_TARGET_THREADPLAN_H
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#define LLDB_TARGET_THREADPLAN_H
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#include <mutex>
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#include <string>
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#include "lldb/Target/Process.h"
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#include "lldb/Target/StopInfo.h"
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#include "lldb/Target/Target.h"
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#include "lldb/Target/Thread.h"
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#include "lldb/Target/ThreadPlanTracer.h"
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#include "lldb/Utility/UserID.h"
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#include "lldb/lldb-private.h"
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namespace lldb_private {
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// ThreadPlan:
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//
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// This is the pure virtual base class for thread plans.
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//
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// The thread plans provide the "atoms" of behavior that all the logical
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// process control, either directly from commands or through more complex
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// composite plans will rely on.
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//
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// Plan Stack:
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//
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// The thread maintaining a thread plan stack, and you program the actions of
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// a particular thread by pushing plans onto the plan stack. There is always
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// a "Current" plan, which is the top of the plan stack, though in some cases
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// a plan may defer to plans higher in the stack for some piece of information
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// (let us define that the plan stack grows downwards).
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//
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// The plan stack is never empty, there is always a Base Plan which persists
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// through the life of the running process.
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//
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//
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// Creating Plans:
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//
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// The thread plan is generally created and added to the plan stack through
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// the QueueThreadPlanFor... API in lldb::Thread. Those API's will return the
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// plan that performs the named operation in a manner appropriate for the
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// current process. The plans in lldb/source/Target are generic
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// implementations, but a Process plugin can override them.
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//
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// ValidatePlan is then called. If it returns false, the plan is unshipped.
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// This is a little convenience which keeps us from having to error out of the
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// constructor.
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//
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// Then the plan is added to the plan stack. When the plan is added to the
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// plan stack its DidPush will get called. This is useful if a plan wants to
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// push any additional plans as it is constructed, since you need to make sure
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// you're already on the stack before you push additional plans.
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//
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// Completed Plans:
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//
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// When the target process stops the plans are queried, among other things,
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// for whether their job is done. If it is they are moved from the plan stack
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// to the Completed Plan stack in reverse order from their position on the
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// plan stack (since multiple plans may be done at a given stop.) This is
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// used primarily so that the lldb::Thread::StopInfo for the thread can be set
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// properly. If one plan pushes another to achieve part of its job, but it
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// doesn't want that sub-plan to be the one that sets the StopInfo, then call
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// SetPrivate on the sub-plan when you create it, and the Thread will pass
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// over that plan in reporting the reason for the stop.
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//
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// Discarded plans:
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//
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// Your plan may also get discarded, i.e. moved from the plan stack to the
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// "discarded plan stack". This can happen, for instance, if the plan is
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// calling a function and the function call crashes and you want to unwind the
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// attempt to call. So don't assume that your plan will always successfully
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// stop. Which leads to:
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//
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// Cleaning up after your plans:
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//
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// When the plan is moved from the plan stack its DidPop method is always
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// called, no matter why. Once it is moved off the plan stack it is done, and
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// won't get a chance to run again. So you should undo anything that affects
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// target state in this method. But be sure to leave the plan able to
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// correctly fill the StopInfo, however. N.B. Don't wait to do clean up
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// target state till the destructor, since that will usually get called when
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// the target resumes, and you want to leave the target state correct for new
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// plans in the time between when your plan gets unshipped and the next
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// resume.
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//
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// Thread State Checkpoint:
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//
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// Note that calling functions on target process (ThreadPlanCallFunction)
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// changes current thread state. The function can be called either by direct
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// user demand or internally, for example lldb allocates memory on device to
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// calculate breakpoint condition expression - on Linux it is performed by
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// calling mmap on device. ThreadStateCheckpoint saves Thread state (stop
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// info and completed plan stack) to restore it after completing function
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// call.
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//
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// Over the lifetime of the plan, various methods of the ThreadPlan are then
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// called in response to changes of state in the process we are debugging as
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// follows:
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//
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// Resuming:
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//
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// When the target process is about to be restarted, the plan's WillResume
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// method is called, giving the plan a chance to prepare for the run. If
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// WillResume returns false, then the process is not restarted. Be sure to
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// set an appropriate error value in the Process if you have to do this.
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// Note, ThreadPlans actually implement DoWillResume, WillResume wraps that
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// call.
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//
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// Next the "StopOthers" method of all the threads are polled, and if one
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// thread's Current plan returns "true" then only that thread gets to run. If
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// more than one returns "true" the threads that want to run solo get run one
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// by one round robin fashion. Otherwise all are let to run.
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//
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// Note, the way StopOthers is implemented, the base class implementation just
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// asks the previous plan. So if your plan has no opinion about whether it
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// should run stopping others or not, just don't implement StopOthers, and the
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// parent will be asked.
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//
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// Finally, for each thread that is running, it run state is set to the return
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// of RunState from the thread's Current plan.
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//
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// Responding to a stop:
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//
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// When the target process stops, the plan is called in the following stages:
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//
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// First the thread asks the Current Plan if it can handle this stop by
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// calling PlanExplainsStop. If the Current plan answers "true" then it is
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// asked if the stop should percolate all the way to the user by calling the
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// ShouldStop method. If the current plan doesn't explain the stop, then we
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// query up the plan stack for a plan that does explain the stop. The plan
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// that does explain the stop then needs to figure out what to do about the
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// plans below it in the stack. If the stop is recoverable, then the plan
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// that understands it can just do what it needs to set up to restart, and
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// then continue. Otherwise, the plan that understood the stop should call
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// DiscardPlanStack to clean up the stack below it. Note, plans actually
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// implement DoPlanExplainsStop, the result is cached in PlanExplainsStop so
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// the DoPlanExplainsStop itself will only get called once per stop.
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//
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// Controlling plans:
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//
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// In the normal case, when we decide to stop, we will collapse the plan
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// stack up to the point of the plan that understood the stop reason.
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// However, if a plan wishes to stay on the stack after an event it didn't
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// directly handle it can designate itself a "Controlling" plan by responding
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// true to IsControllingPlan, and then if it wants not to be discarded, it can
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// return false to OkayToDiscard, and it and all its dependent plans will be
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// preserved when we resume execution.
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//
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// The other effect of being a controlling plan is that when the Controlling
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// plan is
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// done , if it has set "OkayToDiscard" to false, then it will be popped &
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// execution will stop and return to the user. Remember that if OkayToDiscard
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// is false, the plan will be popped and control will be given to the next
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// plan above it on the stack So setting OkayToDiscard to false means the
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// user will regain control when the ControllingPlan is completed.
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//
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// Between these two controls this allows things like: a
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// ControllingPlan/DontDiscard Step Over to hit a breakpoint, stop and return
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// control to the user, but then when the user continues, the step out
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// succeeds. Even more tricky, when the breakpoint is hit, the user can
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// continue to step in/step over/etc, and finally when they continue, they
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// will finish up the Step Over.
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//
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// FIXME: ControllingPlan & OkayToDiscard aren't really orthogonal.
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// ControllingPlan
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// designation means that this plan controls it's fate and the fate of plans
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// below it. OkayToDiscard tells whether the ControllingPlan wants to stay on
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// the stack. I originally thought "ControllingPlan-ness" would need to be a
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// fixed
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// characteristic of a ThreadPlan, in which case you needed the extra control.
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// But that doesn't seem to be true. So we should be able to convert to only
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// ControllingPlan status to mean the current "ControllingPlan/DontDiscard".
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// Then no plans would be ControllingPlans by default, and you would set the
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// ones you wanted to be "user level" in this way.
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//
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//
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// Actually Stopping:
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//
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// If a plan says responds "true" to ShouldStop, then it is asked if it's job
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// is complete by calling MischiefManaged. If that returns true, the plan is
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// popped from the plan stack and added to the Completed Plan Stack. Then the
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// next plan in the stack is asked if it ShouldStop, and it returns "true",
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// it is asked if it is done, and if yes popped, and so on till we reach a
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// plan that is not done.
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//
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// Since you often know in the ShouldStop method whether your plan is
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// complete, as a convenience you can call SetPlanComplete and the ThreadPlan
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// implementation of MischiefManaged will return "true", without your having
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// to redo the calculation when your sub-classes MischiefManaged is called.
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// If you call SetPlanComplete, you can later use IsPlanComplete to determine
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// whether the plan is complete. This is only a convenience for sub-classes,
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// the logic in lldb::Thread will only call MischiefManaged.
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//
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// One slightly tricky point is you have to be careful using SetPlanComplete
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// in PlanExplainsStop because you are not guaranteed that PlanExplainsStop
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// for a plan will get called before ShouldStop gets called. If your sub-plan
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// explained the stop and then popped itself, only your ShouldStop will get
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// called.
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//
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// If ShouldStop for any thread returns "true", then the WillStop method of
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// the Current plan of all threads will be called, the stop event is placed on
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// the Process's public broadcaster, and control returns to the upper layers
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// of the debugger.
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//
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// Reporting the stop:
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//
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// When the process stops, the thread is given a StopReason, in the form of a
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// StopInfo object. If there is a completed plan corresponding to the stop,
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// then the "actual" stop reason can be suppressed, and instead a
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// StopInfoThreadPlan object will be cons'ed up from the top completed plan in
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// the stack. However, if the plan doesn't want to be the stop reason, then
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// it can call SetPlanComplete and pass in "false" for the "success"
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// parameter. In that case, the real stop reason will be used instead. One
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// example of this is the "StepRangeStepIn" thread plan. If it stops because
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// of a crash or breakpoint hit, it wants to unship itself, because it isn't
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// so useful to have step in keep going after a breakpoint hit. But it can't
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// be the reason for the stop or no-one would see that they had hit a
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// breakpoint.
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//
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// Cleaning up the plan stack:
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//
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// One of the complications of ControllingPlans is that you may get past the
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// limits
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// of a plan without triggering it to clean itself up. For instance, if you
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// are doing a ControllingPlan StepOver, and hit a breakpoint in a called
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// function,
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// then step over enough times to step out of the initial StepOver range, each
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// of the step overs will explain the stop & take themselves off the stack,
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// but control would never be returned to the original StepOver. Eventually,
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// the user will continue, and when that continue stops, the old stale
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// StepOver plan that was left on the stack will get woken up and notice it is
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// done. But that can leave junk on the stack for a while. To avoid that, the
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// plans implement a "IsPlanStale" method, that can check whether it is
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// relevant anymore. On stop, after the regular plan negotiation, the
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// remaining plan stack is consulted and if any plan says it is stale, it and
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// the plans below it are discarded from the stack.
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//
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// Automatically Resuming:
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//
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// If ShouldStop for all threads returns "false", then the target process will
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// resume. This then cycles back to Resuming above.
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//
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// Reporting eStateStopped events when the target is restarted:
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//
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// If a plan decides to auto-continue the target by returning "false" from
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// ShouldStop, then it will be asked whether the Stopped event should still be
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// reported. For instance, if you hit a breakpoint that is a User set
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// breakpoint, but the breakpoint callback said to continue the target
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// process, you might still want to inform the upper layers of lldb that the
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// stop had happened. The way this works is every thread gets to vote on
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// whether to report the stop. If all votes are eVoteNoOpinion, then the
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// thread list will decide what to do (at present it will pretty much always
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// suppress these stopped events.) If there is an eVoteYes, then the event
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// will be reported regardless of the other votes. If there is an eVoteNo and
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// no eVoteYes's, then the event won't be reported.
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//
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// One other little detail here, sometimes a plan will push another plan onto
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// the plan stack to do some part of the first plan's job, and it would be
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// convenient to tell that plan how it should respond to ShouldReportStop.
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// You can do that by setting the report_stop_vote in the child plan when you
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// create it.
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//
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// Suppressing the initial eStateRunning event:
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//
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// The private process running thread will take care of ensuring that only one
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// "eStateRunning" event will be delivered to the public Process broadcaster
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// per public eStateStopped event. However there are some cases where the
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// public state of this process is eStateStopped, but a thread plan needs to
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// restart the target, but doesn't want the running event to be publicly
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// broadcast. The obvious example of this is running functions by hand as
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// part of expression evaluation. To suppress the running event return
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// eVoteNo from ShouldReportStop, to force a running event to be reported
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// return eVoteYes, in general though you should return eVoteNoOpinion which
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// will allow the ThreadList to figure out the right thing to do. The
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// report_run_vote argument to the constructor works like report_stop_vote, and
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// is a way for a plan to instruct a sub-plan on how to respond to
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// ShouldReportStop.
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class ThreadPlan : public std::enable_shared_from_this<ThreadPlan>,
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public UserID {
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public:
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// We use these enums so that we can cast a base thread plan to it's real
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// type without having to resort to dynamic casting.
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enum ThreadPlanKind {
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eKindGeneric,
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eKindNull,
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eKindBase,
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eKindCallFunction,
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eKindPython,
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eKindStepInstruction,
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eKindStepOut,
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eKindStepOverBreakpoint,
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eKindStepOverRange,
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eKindStepInRange,
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eKindRunToAddress,
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eKindStepThrough,
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eKindStepUntil,
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eKindSingleThreadTimeout,
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};
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virtual ~ThreadPlan();
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/// Returns the name of this thread plan.
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///
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/// \return
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/// A const char * pointer to the thread plan's name.
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const char *GetName() const { return m_name.c_str(); }
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/// Returns the Thread that is using this thread plan.
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///
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/// \return
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/// A pointer to the thread plan's owning thread.
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Thread &GetThread();
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Target &GetTarget();
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const Target &GetTarget() const;
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/// Clear the Thread* cache.
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///
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/// This is useful in situations like when a new Thread list is being
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/// generated.
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void ClearThreadCache();
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/// Print a description of this thread to the stream \a s.
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/// \a thread. Don't expect that the result of GetThread is valid in
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/// the description method. This might get called when the underlying
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/// Thread has not been reported, so we only know the TID and not the thread.
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///
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/// \param[in] s
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/// The stream to which to print the description.
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///
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/// \param[in] level
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/// The level of description desired. Note that eDescriptionLevelBrief
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/// will be used in the stop message printed when the plan is complete.
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virtual void GetDescription(Stream *s, lldb::DescriptionLevel level) = 0;
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/// Returns whether this plan could be successfully created.
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///
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/// \param[in] error
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/// A stream to which to print some reason why the plan could not be
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/// created.
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/// Can be NULL.
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///
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/// \return
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/// \b true if the plan should be queued, \b false otherwise.
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virtual bool ValidatePlan(Stream *error) = 0;
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bool TracerExplainsStop() {
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if (!m_tracer_sp)
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return false;
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else
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return m_tracer_sp->TracerExplainsStop();
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}
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lldb::StateType RunState();
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bool PlanExplainsStop(Event *event_ptr);
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virtual bool ShouldStop(Event *event_ptr) = 0;
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/// Returns whether this thread plan overrides the `ShouldStop` of
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/// subsequently processed plans.
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///
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/// When processing the thread plan stack, this function gives plans the
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/// ability to continue - even when subsequent plans return true from
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/// `ShouldStop`. \see Thread::ShouldStop
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virtual bool ShouldAutoContinue(Event *event_ptr) { return false; }
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// Whether a "stop class" event should be reported to the "outside world".
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// In general if a thread plan is active, events should not be reported.
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virtual Vote ShouldReportStop(Event *event_ptr);
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Vote ShouldReportRun(Event *event_ptr);
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virtual void SetStopOthers(bool new_value);
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virtual bool StopOthers();
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virtual bool ShouldRunBeforePublicStop() { return false; }
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// This is the wrapper for DoWillResume that does generic ThreadPlan logic,
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// then calls DoWillResume.
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bool WillResume(lldb::StateType resume_state, bool current_plan);
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virtual bool WillStop() = 0;
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bool IsControllingPlan() { return m_is_controlling_plan; }
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// Returns true if this plan is a leaf plan, meaning the plan will be popped
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// during each stop if it does not explain the stop and re-pushed before
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// resuming to stay at the top of the stack.
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virtual bool IsLeafPlan() { return false; }
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bool SetIsControllingPlan(bool value) {
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bool old_value = m_is_controlling_plan;
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m_is_controlling_plan = value;
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return old_value;
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}
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virtual bool OkayToDiscard();
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void SetOkayToDiscard(bool value) { m_okay_to_discard = value; }
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// The base class MischiefManaged does some cleanup - so you have to call it
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// in your MischiefManaged derived class.
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virtual bool MischiefManaged();
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virtual void ThreadDestroyed() {
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// Any cleanup that a plan might want to do in case the thread goes away in
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// the middle of the plan being queued on a thread can be done here.
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}
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bool GetPrivate() { return m_plan_private; }
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void SetPrivate(bool input) { m_plan_private = input; }
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virtual void DidPush();
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virtual void DidPop();
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ThreadPlanKind GetKind() const { return m_kind; }
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bool IsPlanComplete();
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void SetPlanComplete(bool success = true);
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virtual bool IsPlanStale() { return false; }
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bool PlanSucceeded() { return m_plan_succeeded; }
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virtual bool IsBasePlan() { return false; }
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lldb::ThreadPlanTracerSP &GetThreadPlanTracer() { return m_tracer_sp; }
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void SetThreadPlanTracer(lldb::ThreadPlanTracerSP new_tracer_sp) {
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m_tracer_sp = new_tracer_sp;
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}
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void DoTraceLog() {
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if (m_tracer_sp && m_tracer_sp->TracingEnabled())
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m_tracer_sp->Log();
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}
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// If the completion of the thread plan stepped out of a function, the return
|
|
// value of the function might have been captured by the thread plan
|
|
// (currently only ThreadPlanStepOut does this.) If so, the ReturnValueObject
|
|
// can be retrieved from here.
|
|
|
|
virtual lldb::ValueObjectSP GetReturnValueObject() {
|
|
return lldb::ValueObjectSP();
|
|
}
|
|
|
|
// If the thread plan managing the evaluation of a user expression lives
|
|
// longer than the command that instigated the expression (generally because
|
|
// the expression evaluation hit a breakpoint, and the user regained control
|
|
// at that point) a subsequent process control command step/continue/etc.
|
|
// might complete the expression evaluations. If so, the result of the
|
|
// expression evaluation will show up here.
|
|
|
|
virtual lldb::ExpressionVariableSP GetExpressionVariable() {
|
|
return lldb::ExpressionVariableSP();
|
|
}
|
|
|
|
// If a thread plan stores the state before it was run, then you might want
|
|
// to restore the state when it is done. This will do that job. This is
|
|
// mostly useful for artificial plans like CallFunction plans.
|
|
|
|
virtual void RestoreThreadState() {}
|
|
|
|
virtual bool IsVirtualStep() { return false; }
|
|
|
|
bool SetIterationCount(size_t count) {
|
|
if (m_takes_iteration_count) {
|
|
// Don't tell me to do something 0 times...
|
|
if (count == 0)
|
|
return false;
|
|
m_iteration_count = count;
|
|
}
|
|
return m_takes_iteration_count;
|
|
}
|
|
|
|
virtual lldb::StateType GetPlanRunState() = 0;
|
|
|
|
protected:
|
|
// Constructors and Destructors
|
|
ThreadPlan(ThreadPlanKind kind, const char *name, Thread &thread,
|
|
Vote report_stop_vote, Vote report_run_vote);
|
|
|
|
// Classes that inherit from ThreadPlan can see and modify these
|
|
|
|
virtual bool DoWillResume(lldb::StateType resume_state, bool current_plan) {
|
|
return true;
|
|
}
|
|
|
|
virtual bool DoPlanExplainsStop(Event *event_ptr) = 0;
|
|
|
|
// This pushes a plan onto the plan stack of the current plan's thread.
|
|
// Also sets the plans to private and not controlling plans. A plan pushed by
|
|
// another thread plan is never either of the above.
|
|
void PushPlan(lldb::ThreadPlanSP &thread_plan_sp) {
|
|
GetThread().PushPlan(thread_plan_sp);
|
|
thread_plan_sp->SetPrivate(true);
|
|
thread_plan_sp->SetIsControllingPlan(false);
|
|
}
|
|
|
|
// This gets the previous plan to the current plan (for forwarding requests).
|
|
// This is mostly a formal requirement, it allows us to make the Thread's
|
|
// GetPreviousPlan protected, but only friend ThreadPlan to thread.
|
|
|
|
ThreadPlan *GetPreviousPlan() { return GetThread().GetPreviousPlan(this); }
|
|
|
|
// This forwards the private Thread::GetPrivateStopInfo which is generally
|
|
// what ThreadPlan's need to know.
|
|
|
|
lldb::StopInfoSP GetPrivateStopInfo() {
|
|
return GetThread().GetPrivateStopInfo();
|
|
}
|
|
|
|
void SetStopInfo(lldb::StopInfoSP stop_reason_sp) {
|
|
GetThread().SetStopInfo(stop_reason_sp);
|
|
}
|
|
|
|
bool IsUsuallyUnexplainedStopReason(lldb::StopReason);
|
|
|
|
Status m_status;
|
|
Process &m_process;
|
|
lldb::tid_t m_tid;
|
|
Vote m_report_stop_vote;
|
|
Vote m_report_run_vote;
|
|
bool m_takes_iteration_count;
|
|
bool m_could_not_resolve_hw_bp;
|
|
int32_t m_iteration_count = 1;
|
|
|
|
private:
|
|
void CachePlanExplainsStop(bool does_explain) {
|
|
m_cached_plan_explains_stop = does_explain ? eLazyBoolYes : eLazyBoolNo;
|
|
}
|
|
|
|
// For ThreadPlan only
|
|
static lldb::user_id_t GetNextID();
|
|
|
|
Thread *m_thread; // Stores a cached value of the thread, which is set to
|
|
// nullptr when the thread resumes. Don't use this anywhere
|
|
// but ThreadPlan::GetThread().
|
|
ThreadPlanKind m_kind;
|
|
std::string m_name;
|
|
std::recursive_mutex m_plan_complete_mutex;
|
|
LazyBool m_cached_plan_explains_stop;
|
|
bool m_plan_complete;
|
|
bool m_plan_private;
|
|
bool m_okay_to_discard;
|
|
bool m_is_controlling_plan;
|
|
bool m_plan_succeeded;
|
|
|
|
lldb::ThreadPlanTracerSP m_tracer_sp;
|
|
|
|
ThreadPlan(const ThreadPlan &) = delete;
|
|
const ThreadPlan &operator=(const ThreadPlan &) = delete;
|
|
};
|
|
|
|
// ThreadPlanNull:
|
|
// Threads are assumed to always have at least one plan on the plan stack. This
|
|
// is put on the plan stack when a thread is destroyed so that if you
|
|
// accidentally access a thread after it is destroyed you won't crash. But
|
|
// asking questions of the ThreadPlanNull is definitely an error.
|
|
|
|
class ThreadPlanNull : public ThreadPlan {
|
|
public:
|
|
ThreadPlanNull(Thread &thread);
|
|
~ThreadPlanNull() override;
|
|
|
|
void GetDescription(Stream *s, lldb::DescriptionLevel level) override;
|
|
|
|
bool ValidatePlan(Stream *error) override;
|
|
|
|
bool ShouldStop(Event *event_ptr) override;
|
|
|
|
bool MischiefManaged() override;
|
|
|
|
bool WillStop() override;
|
|
|
|
bool IsBasePlan() override { return true; }
|
|
|
|
bool OkayToDiscard() override { return false; }
|
|
|
|
const Status &GetStatus() { return m_status; }
|
|
|
|
protected:
|
|
bool DoPlanExplainsStop(Event *event_ptr) override;
|
|
|
|
lldb::StateType GetPlanRunState() override;
|
|
|
|
ThreadPlanNull(const ThreadPlanNull &) = delete;
|
|
const ThreadPlanNull &operator=(const ThreadPlanNull &) = delete;
|
|
};
|
|
|
|
} // namespace lldb_private
|
|
|
|
#endif // LLDB_TARGET_THREADPLAN_H
|