clang 20.0.0 (based on r547379) from build 12806354. Bug: http://b/379133546 Test: N/A Change-Id: I2eb8938af55d809de674be63cb30cf27e801862b Upstream-Commit: ad834e67b1105d15ef907f6255d4c96e8e733f57
301 lines
12 KiB
C++
301 lines
12 KiB
C++
//===-- ThreadedCommunication.h ---------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLDB_CORE_THREADEDCOMMUNICATION_H
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#define LLDB_CORE_THREADEDCOMMUNICATION_H
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#include "lldb/Core/Communication.h"
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#include "lldb/Host/HostThread.h"
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#include "lldb/Utility/Broadcaster.h"
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#include <atomic>
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#include <mutex>
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#include <string>
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#include <cstddef>
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#include <cstdint>
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namespace lldb_private {
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/// \class ThreadedCommunication ThreadedCommunication.h
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/// "lldb/Core/ThreadedCommunication.h" Variation of Communication that
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/// supports threaded reads.
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///
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/// ThreadedCommunication enhances the base Communication class with support
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/// for multi-threaded mode. In this mode, a read thread is spawned that
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/// continually reads data and caches any received bytes. To start the read
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/// thread clients call:
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///
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/// bool ThreadedCommunication::StartReadThread (Status *);
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///
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/// If true is returned a read thread has been spawned that will continually
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/// execute a call to the pure virtual DoRead function:
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///
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/// size_t Communication::ReadFromConnection (void *, size_t, uint32_t);
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///
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/// When bytes are received the data gets cached in \a m_bytes and this class
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/// will broadcast a \b eBroadcastBitReadThreadGotBytes event. Clients that
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/// want packet based communication should override AppendBytesToCache. The
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/// subclasses can choose to call the built in AppendBytesToCache with the \a
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/// broadcast parameter set to false. This will cause the \b
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/// eBroadcastBitReadThreadGotBytes event not get broadcast, and then the
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/// subclass can post a \b eBroadcastBitPacketAvailable event when a full
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/// packet of data has been received.
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///
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/// If the connection is disconnected a \b eBroadcastBitDisconnected event
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/// gets broadcast. If the read thread exits a \b
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/// eBroadcastBitReadThreadDidExit event will be broadcast. Clients can also
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/// post a \b eBroadcastBitReadThreadShouldExit event to this object which
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/// will cause the read thread to exit.
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///
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/// ThreadedCommunication inherits from Broadcaster which means it can be used
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/// in conjunction with Listener to wait for multiple broadcaster objects and
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/// multiple events from each of those objects. ThreadedCommunication defines a
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/// set of pre-defined event bits (see enumerations definitions that start with
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/// "eBroadcastBit" below).
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class ThreadedCommunication : public Communication, public Broadcaster {
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using Communication::Communication;
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public:
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FLAGS_ANONYMOUS_ENUM(){
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eBroadcastBitDisconnected =
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(1u << 0), ///< Sent when the communications connection is lost.
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eBroadcastBitReadThreadGotBytes =
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(1u << 1), ///< Sent by the read thread when bytes become available.
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eBroadcastBitReadThreadDidExit =
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(1u
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<< 2), ///< Sent by the read thread when it exits to inform clients.
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eBroadcastBitReadThreadShouldExit =
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(1u << 3), ///< Sent by clients that need to cancel the read thread.
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eBroadcastBitPacketAvailable =
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(1u << 4), ///< Sent when data received makes a complete packet.
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eBroadcastBitNoMorePendingInput = (1u << 5), ///< Sent by the read thread
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/// to indicate all pending
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/// input has been processed.
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};
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typedef void (*ReadThreadBytesReceived)(void *baton, const void *src,
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size_t src_len);
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/// Construct the ThreadedCommunication object with the specified name for the
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/// Broadcaster that this object inherits from.
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///
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/// \param[in] broadcaster_name
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/// The name of the broadcaster object. This name should be as
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/// complete as possible to uniquely identify this object. The
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/// broadcaster name can be updated after the connect function
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/// is called.
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ThreadedCommunication(const char *broadcaster_name);
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/// Destructor.
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///
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/// The destructor is virtual since this class gets subclassed.
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~ThreadedCommunication() override;
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void Clear() override;
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/// Disconnect the communications connection if one is currently connected.
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///
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/// \return
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/// \b True if the disconnect succeeded, \b false otherwise. The
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/// internal error object should be filled in with an
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/// appropriate value based on the result of this function.
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///
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/// \see Status& Communication::GetError ();
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/// \see bool Connection::Disconnect ();
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lldb::ConnectionStatus Disconnect(Status *error_ptr = nullptr) override;
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/// Read bytes from the current connection.
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///
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/// If no read thread is running, this function call the connection's
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/// Connection::Read(...) function to get any available.
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///
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/// If a read thread has been started, this function will check for any
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/// cached bytes that have already been read and return any currently
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/// available bytes. If no bytes are cached, it will wait for the bytes to
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/// become available by listening for the \a eBroadcastBitReadThreadGotBytes
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/// event. If this function consumes all of the bytes in the cache, it will
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/// reset the \a eBroadcastBitReadThreadGotBytes event bit.
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///
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/// \param[in] dst
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/// A destination buffer that must be at least \a dst_len bytes
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/// long.
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///
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/// \param[in] dst_len
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/// The number of bytes to attempt to read, and also the max
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/// number of bytes that can be placed into \a dst.
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///
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/// \param[in] timeout
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/// A timeout value or std::nullopt for no timeout.
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///
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/// \return
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/// The number of bytes actually read.
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///
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/// \see size_t Connection::Read (void *, size_t);
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size_t Read(void *dst, size_t dst_len, const Timeout<std::micro> &timeout,
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lldb::ConnectionStatus &status, Status *error_ptr) override;
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/// Sets the connection that it to be used by this class.
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///
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/// By making a communication class that uses different connections it
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/// allows a single communication interface to negotiate and change its
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/// connection without any interruption to the client. It also allows the
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/// Communication class to be subclassed for packet based communication.
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///
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/// \param[in] connection
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/// A connection that this class will own and destroy.
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///
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/// \see
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/// class Connection
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void SetConnection(std::unique_ptr<Connection> connection) override;
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/// Starts a read thread whose sole purpose it to read bytes from the
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/// current connection. This function will call connection's read function:
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///
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/// size_t Connection::Read (void *, size_t);
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///
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/// When bytes are read and cached, this function will call:
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///
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/// Communication::AppendBytesToCache (const uint8_t * bytes, size_t len,
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/// bool
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/// broadcast);
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///
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/// Subclasses should override this function if they wish to override the
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/// default action of caching the bytes and broadcasting a \b
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/// eBroadcastBitReadThreadGotBytes event.
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///
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/// \return
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/// \b True if the read thread was successfully started, \b
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/// false otherwise.
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///
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/// \see size_t Connection::Read (void *, size_t);
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/// \see void Communication::AppendBytesToCache (const uint8_t * bytes,
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/// size_t len, bool broadcast);
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virtual bool StartReadThread(Status *error_ptr = nullptr);
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/// Stops the read thread by cancelling it.
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///
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/// \return
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/// \b True if the read thread was successfully canceled, \b
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/// false otherwise.
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virtual bool StopReadThread(Status *error_ptr = nullptr);
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virtual bool JoinReadThread(Status *error_ptr = nullptr);
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/// Checks if there is a currently running read thread.
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///
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/// \return
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/// \b True if the read thread is running, \b false otherwise.
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bool ReadThreadIsRunning();
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/// The read thread function. This function will call the "DoRead"
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/// function continuously and wait for data to become available. When data
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/// is received it will append the available data to the internal cache and
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/// broadcast a \b eBroadcastBitReadThreadGotBytes event.
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///
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/// \param[in] comm_ptr
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/// A pointer to an instance of this class.
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///
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/// \return
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/// \b NULL.
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///
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/// \see void Communication::ReadThreadGotBytes (const uint8_t *, size_t);
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lldb::thread_result_t ReadThread();
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void SetReadThreadBytesReceivedCallback(ReadThreadBytesReceived callback,
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void *callback_baton);
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/// Wait for the read thread to process all outstanding data.
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///
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/// After this function returns, the read thread has processed all data that
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/// has been waiting in the Connection queue.
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///
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void SynchronizeWithReadThread();
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static llvm::StringRef GetStaticBroadcasterClass();
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llvm::StringRef GetBroadcasterClass() const override {
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return GetStaticBroadcasterClass();
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}
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protected:
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/// The read thread handle in case we need to cancel the thread.
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/// @{
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HostThread m_read_thread;
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std::mutex m_read_thread_mutex;
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/// @}
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/// Whether the read thread is enabled. This cannot be guarded by the read
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/// thread mutex becuase it is used as the control variable to exit the read
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/// thread.
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std::atomic<bool> m_read_thread_enabled;
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/// Whether the read thread is enabled. Technically this could be guarded by
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/// the read thread mutex but that needlessly complicates things to
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/// check this variables momentary value.
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std::atomic<bool> m_read_thread_did_exit;
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std::string
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m_bytes; ///< A buffer to cache bytes read in the ReadThread function.
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std::recursive_mutex m_bytes_mutex; ///< A mutex to protect multi-threaded
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/// access to the cached bytes.
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lldb::ConnectionStatus m_pass_status; ///< Connection status passthrough
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/// from read thread.
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Status m_pass_error; ///< Error passthrough from read thread.
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std::mutex m_synchronize_mutex;
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ReadThreadBytesReceived m_callback;
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void *m_callback_baton;
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/// Append new bytes that get read from the read thread into the internal
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/// object byte cache. This will cause a \b eBroadcastBitReadThreadGotBytes
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/// event to be broadcast if \a broadcast is true.
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///
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/// Subclasses can override this function in order to inspect the received
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/// data and check if a packet is available.
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///
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/// Subclasses can also still call this function from the overridden method
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/// to allow the caching to correctly happen and suppress the broadcasting
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/// of the \a eBroadcastBitReadThreadGotBytes event by setting \a broadcast
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/// to false.
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///
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/// \param[in] src
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/// A source buffer that must be at least \a src_len bytes
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/// long.
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///
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/// \param[in] src_len
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/// The number of bytes to append to the cache.
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virtual void AppendBytesToCache(const uint8_t *src, size_t src_len,
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bool broadcast,
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lldb::ConnectionStatus status);
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/// Get any available bytes from our data cache. If this call empties the
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/// data cache, the \b eBroadcastBitReadThreadGotBytes event will be reset
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/// to signify no more bytes are available.
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///
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/// \param[in] dst
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/// A destination buffer that must be at least \a dst_len bytes
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/// long.
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///
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/// \param[in] dst_len
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/// The number of bytes to attempt to read from the cache,
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/// and also the max number of bytes that can be placed into
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/// \a dst.
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///
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/// \return
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/// The number of bytes extracted from the data cache.
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size_t GetCachedBytes(void *dst, size_t dst_len);
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private:
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ThreadedCommunication(const ThreadedCommunication &) = delete;
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const ThreadedCommunication &
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operator=(const ThreadedCommunication &) = delete;
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};
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} // namespace lldb_private
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#endif // LLDB_CORE_THREADEDCOMMUNICATION_H
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