clang 20.0.0 (based on r547379) from build 12806354. Bug: http://b/379133546 Test: N/A Change-Id: I2eb8938af55d809de674be63cb30cf27e801862b Upstream-Commit: ad834e67b1105d15ef907f6255d4c96e8e733f57
181 lines
5.7 KiB
C++
181 lines
5.7 KiB
C++
//===-- BreakpointList.h ----------------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLDB_BREAKPOINT_BREAKPOINTLIST_H
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#define LLDB_BREAKPOINT_BREAKPOINTLIST_H
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#include <list>
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#include <mutex>
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#include "lldb/Breakpoint/Breakpoint.h"
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namespace lldb_private {
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/// \class BreakpointList BreakpointList.h "lldb/Breakpoint/BreakpointList.h"
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/// This class manages a list of breakpoints.
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/// General Outline:
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/// Allows adding and removing breakpoints and find by ID and index.
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class BreakpointList {
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public:
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BreakpointList(bool is_internal);
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~BreakpointList();
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/// Add the breakpoint \a bp_sp to the list.
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///
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/// \param[in] bp_sp
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/// Shared pointer to the breakpoint that will get added to the list.
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///
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/// \result
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/// Returns breakpoint id.
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lldb::break_id_t Add(lldb::BreakpointSP &bp_sp, bool notify);
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/// Standard "Dump" method. At present it does nothing.
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void Dump(Stream *s) const;
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/// Returns a shared pointer to the breakpoint with id \a breakID. Const
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/// version.
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///
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/// \param[in] breakID
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/// The breakpoint ID to seek for.
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///
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/// \result
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/// A shared pointer to the breakpoint. May contain a NULL pointer if the
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/// breakpoint doesn't exist.
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lldb::BreakpointSP FindBreakpointByID(lldb::break_id_t breakID) const;
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/// Returns a shared pointer to the breakpoint with index \a i.
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///
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/// \param[in] i
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/// The breakpoint index to seek for.
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///
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/// \result
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/// A shared pointer to the breakpoint. May contain a NULL pointer if the
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/// breakpoint doesn't exist.
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lldb::BreakpointSP GetBreakpointAtIndex(size_t i) const;
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/// Find all the breakpoints with a given name
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///
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/// \param[in] name
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/// The breakpoint name for which to search.
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///
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/// \result
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/// error if the input name was not a legal breakpoint name, vector
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/// of breakpoints otherwise.
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llvm::Expected<std::vector<lldb::BreakpointSP>>
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FindBreakpointsByName(const char *name);
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/// Returns the number of elements in this breakpoint list.
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///
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/// \result
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/// The number of elements.
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size_t GetSize() const {
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std::lock_guard<std::recursive_mutex> guard(m_mutex);
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return m_breakpoints.size();
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}
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/// Removes the breakpoint given by \b breakID from this list.
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///
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/// \param[in] breakID
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/// The breakpoint index to remove.
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///
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/// \result
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/// \b true if the breakpoint \a breakID was in the list.
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bool Remove(lldb::break_id_t breakID, bool notify);
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/// Removes all invalid breakpoint locations.
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///
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/// Removes all breakpoint locations in the list with architectures that
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/// aren't compatible with \a arch. Also remove any breakpoint locations
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/// with whose locations have address where the section has been deleted
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/// (module and object files no longer exist).
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///
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/// This is typically used after the process calls exec, or anytime the
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/// architecture of the target changes.
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///
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/// \param[in] arch
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/// If valid, check the module in each breakpoint to make sure
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/// they are compatible, otherwise, ignore architecture.
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void RemoveInvalidLocations(const ArchSpec &arch);
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void SetEnabledAll(bool enabled);
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void SetEnabledAllowed(bool enabled);
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/// Removes all the breakpoints from this list.
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void RemoveAll(bool notify);
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/// Removes all the breakpoints from this list - first checking the
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/// ePermDelete on the breakpoints. This call should be used unless you are
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/// shutting down and need to actually clear them all.
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void RemoveAllowed(bool notify);
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/// Tell all the breakpoints to update themselves due to a change in the
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/// modules in \a module_list. \a added says whether the module was loaded
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/// or unloaded.
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///
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/// \param[in] module_list
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/// The module list that has changed.
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///
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/// \param[in] load
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/// \b true if the modules are loaded, \b false if unloaded.
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///
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/// \param[in] delete_locations
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/// If \a load is \b false, then delete breakpoint locations when
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/// when updating breakpoints.
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void UpdateBreakpoints(ModuleList &module_list, bool load,
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bool delete_locations);
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void UpdateBreakpointsWhenModuleIsReplaced(lldb::ModuleSP old_module_sp,
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lldb::ModuleSP new_module_sp);
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void ClearAllBreakpointSites();
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/// Resets the hit count of all breakpoints.
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void ResetHitCounts();
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/// Sets the passed in Locker to hold the Breakpoint List mutex.
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///
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/// \param[in] lock
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/// The locker object that is set.
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void GetListMutex(std::unique_lock<std::recursive_mutex> &lock);
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protected:
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typedef std::vector<lldb::BreakpointSP> bp_collection;
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bp_collection::iterator GetBreakpointIDIterator(lldb::break_id_t breakID);
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bp_collection::const_iterator
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GetBreakpointIDConstIterator(lldb::break_id_t breakID) const;
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std::recursive_mutex &GetMutex() const { return m_mutex; }
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mutable std::recursive_mutex m_mutex;
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bp_collection m_breakpoints;
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lldb::break_id_t m_next_break_id;
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bool m_is_internal;
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public:
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typedef LockingAdaptedIterable<bp_collection, lldb::BreakpointSP,
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list_adapter, std::recursive_mutex>
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BreakpointIterable;
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BreakpointIterable Breakpoints() {
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return BreakpointIterable(m_breakpoints, GetMutex());
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}
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private:
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BreakpointList(const BreakpointList &) = delete;
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const BreakpointList &operator=(const BreakpointList &) = delete;
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};
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} // namespace lldb_private
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#endif // LLDB_BREAKPOINT_BREAKPOINTLIST_H
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