clang 20.0.0 (based on r547379) from build 12806354. Bug: http://b/379133546 Test: N/A Change-Id: I2eb8938af55d809de674be63cb30cf27e801862b Upstream-Commit: ad834e67b1105d15ef907f6255d4c96e8e733f57
193 lines
6.9 KiB
C++
193 lines
6.9 KiB
C++
//===-- WatchpointOptions.h -------------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLDB_BREAKPOINT_WATCHPOINTOPTIONS_H
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#define LLDB_BREAKPOINT_WATCHPOINTOPTIONS_H
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#include <memory>
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#include <string>
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#include "lldb/Utility/Baton.h"
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#include "lldb/Utility/StringList.h"
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#include "lldb/lldb-private.h"
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namespace lldb_private {
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/// \class WatchpointOptions WatchpointOptions.h
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/// "lldb/Breakpoint/WatchpointOptions.h" Class that manages the options on a
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/// watchpoint.
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class WatchpointOptions {
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public:
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// Constructors and Destructors
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/// Default constructor. The watchpoint is enabled, and has no condition,
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/// callback, ignore count, etc...
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WatchpointOptions();
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WatchpointOptions(const WatchpointOptions &rhs);
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static WatchpointOptions *CopyOptionsNoCallback(WatchpointOptions &rhs);
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/// This constructor allows you to specify all the watchpoint options.
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///
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/// \param[in] callback
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/// This is the plugin for some code that gets run, returns \b true if we
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/// are to stop.
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///
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/// \param[in] baton
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/// Client data that will get passed to the callback.
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///
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/// \param[in] thread_id
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/// Only stop if \a thread_id hits the watchpoint.
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WatchpointOptions(WatchpointHitCallback callback, void *baton,
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lldb::tid_t thread_id = LLDB_INVALID_THREAD_ID);
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virtual ~WatchpointOptions();
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// Operators
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const WatchpointOptions &operator=(const WatchpointOptions &rhs);
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// Callbacks
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//
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// Watchpoint callbacks come in two forms, synchronous and asynchronous.
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// Synchronous callbacks will get run before any of the thread plans are
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// consulted, and if they return false the target will continue "under the
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// radar" of the thread plans. There are a couple of restrictions to
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// synchronous callbacks: 1) They should NOT resume the target themselves.
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// Just return false if you want the target to restart. 2) Watchpoints with
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// synchronous callbacks can't have conditions (or rather, they can have
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// them, but they won't do anything. Ditto with ignore counts, etc...
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// You are supposed to control that all through the callback.
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// Asynchronous callbacks get run as part of the "ShouldStop" logic in the
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// thread plan. The logic there is:
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// a) If the watchpoint is thread specific and not for this thread, continue
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// w/o running the callback.
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// b) If the ignore count says we shouldn't stop, then ditto.
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// c) If the condition says we shouldn't stop, then ditto.
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// d) Otherwise, the callback will get run, and if it returns true we will
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// stop, and if false we won't.
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// The asynchronous callback can run the target itself, but at present that
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// should be the last action the callback does. We will relax this
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// condition at some point, but it will take a bit of plumbing to get
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// that to work.
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/// Adds a callback to the watchpoint option set.
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///
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/// \param[in] callback
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/// The function to be called when the watchpoint gets hit.
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///
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/// \param[in] baton_sp
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/// A baton which will get passed back to the callback when it is invoked.
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///
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/// \param[in] synchronous
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/// Whether this is a synchronous or asynchronous callback.
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/// See discussion above.
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void SetCallback(WatchpointHitCallback callback,
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const lldb::BatonSP &baton_sp, bool synchronous = false);
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/// Remove the callback from this option set.
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void ClearCallback();
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// The rest of these functions are meant to be used only within the
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// watchpoint handling mechanism.
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/// Use this function to invoke the callback for a specific stop.
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///
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/// \param[in] context
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/// The context in which the callback is to be invoked. This includes the
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/// stop event, the execution context of the stop (since you might hit
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/// the same watchpoint on multiple threads) and whether we are currently
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/// executing synchronous or asynchronous callbacks.
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///
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/// \param[in] watch_id
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/// The watchpoint ID that owns this option set.
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///
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/// \return
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/// The callback return value.
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bool InvokeCallback(StoppointCallbackContext *context,
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lldb::user_id_t watch_id);
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/// Used in InvokeCallback to tell whether it is the right time to run this
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/// kind of callback.
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///
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/// \return
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/// The synchronicity of our callback.
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bool IsCallbackSynchronous() { return m_callback_is_synchronous; }
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/// Fetch the baton from the callback.
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///
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/// \return
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/// The baton.
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Baton *GetBaton();
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/// Fetch a const version of the baton from the callback.
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///
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/// \return
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/// The baton.
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const Baton *GetBaton() const;
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/// Return the current thread spec for this option. This will return nullptr
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/// if the no thread specifications have been set for this WatchpointOptions
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/// yet.
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///
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/// \return
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/// The thread specification pointer for this option, or nullptr if none
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/// has been set yet.
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const ThreadSpec *GetThreadSpecNoCreate() const;
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/// Returns a pointer to the ThreadSpec for this option, creating it if it
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/// hasn't been created already. This API is used for setting the
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/// ThreadSpec items for this WatchpointOptions.
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ThreadSpec *GetThreadSpec();
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void SetThreadID(lldb::tid_t thread_id);
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void GetDescription(Stream *s, lldb::DescriptionLevel level) const;
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/// Get description for callback only.
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void GetCallbackDescription(Stream *s, lldb::DescriptionLevel level) const;
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/// Returns true if the watchpoint option has a callback set.
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bool HasCallback();
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/// This is the default empty callback.
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/// \return
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/// The thread id for which the watchpoint hit will stop,
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/// LLDB_INVALID_THREAD_ID for all threads.
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static bool NullCallback(void *baton, StoppointCallbackContext *context,
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lldb::user_id_t watch_id);
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struct CommandData {
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CommandData() = default;
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~CommandData() = default;
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StringList user_source;
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std::string script_source;
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bool stop_on_error = true;
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};
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class CommandBaton : public TypedBaton<CommandData> {
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public:
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CommandBaton(std::unique_ptr<CommandData> Data)
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: TypedBaton(std::move(Data)) {}
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void GetDescription(llvm::raw_ostream &s, lldb::DescriptionLevel level,
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unsigned indentation) const override;
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};
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private:
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WatchpointHitCallback m_callback; // This is the callback function pointer
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lldb::BatonSP m_callback_baton_sp; // This is the client data for the callback
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bool m_callback_is_synchronous = false;
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std::unique_ptr<ThreadSpec>
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m_thread_spec_up; // Thread for which this watchpoint will take
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};
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} // namespace lldb_private
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#endif // LLDB_BREAKPOINT_WATCHPOINTOPTIONS_H
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