//===-- ThreadedCommunication.h ---------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef LLDB_CORE_THREADEDCOMMUNICATION_H #define LLDB_CORE_THREADEDCOMMUNICATION_H #include "lldb/Core/Communication.h" #include "lldb/Host/HostThread.h" #include "lldb/Utility/Broadcaster.h" #include #include #include #include #include namespace lldb_private { /// \class ThreadedCommunication ThreadedCommunication.h /// "lldb/Core/ThreadedCommunication.h" Variation of Communication that /// supports threaded reads. /// /// ThreadedCommunication enhances the base Communication class with support /// for multi-threaded mode. In this mode, a read thread is spawned that /// continually reads data and caches any received bytes. To start the read /// thread clients call: /// /// bool ThreadedCommunication::StartReadThread (Status *); /// /// If true is returned a read thread has been spawned that will continually /// execute a call to the pure virtual DoRead function: /// /// size_t Communication::ReadFromConnection (void *, size_t, uint32_t); /// /// When bytes are received the data gets cached in \a m_bytes and this class /// will broadcast a \b eBroadcastBitReadThreadGotBytes event. Clients that /// want packet based communication should override AppendBytesToCache. The /// subclasses can choose to call the built in AppendBytesToCache with the \a /// broadcast parameter set to false. This will cause the \b /// eBroadcastBitReadThreadGotBytes event not get broadcast, and then the /// subclass can post a \b eBroadcastBitPacketAvailable event when a full /// packet of data has been received. /// /// If the connection is disconnected a \b eBroadcastBitDisconnected event /// gets broadcast. If the read thread exits a \b /// eBroadcastBitReadThreadDidExit event will be broadcast. Clients can also /// post a \b eBroadcastBitReadThreadShouldExit event to this object which /// will cause the read thread to exit. /// /// ThreadedCommunication inherits from Broadcaster which means it can be used /// in conjunction with Listener to wait for multiple broadcaster objects and /// multiple events from each of those objects. ThreadedCommunication defines a /// set of pre-defined event bits (see enumerations definitions that start with /// "eBroadcastBit" below). class ThreadedCommunication : public Communication, public Broadcaster { using Communication::Communication; public: FLAGS_ANONYMOUS_ENUM(){ eBroadcastBitDisconnected = (1u << 0), ///< Sent when the communications connection is lost. eBroadcastBitReadThreadGotBytes = (1u << 1), ///< Sent by the read thread when bytes become available. eBroadcastBitReadThreadDidExit = (1u << 2), ///< Sent by the read thread when it exits to inform clients. eBroadcastBitReadThreadShouldExit = (1u << 3), ///< Sent by clients that need to cancel the read thread. eBroadcastBitPacketAvailable = (1u << 4), ///< Sent when data received makes a complete packet. eBroadcastBitNoMorePendingInput = (1u << 5), ///< Sent by the read thread /// to indicate all pending /// input has been processed. }; typedef void (*ReadThreadBytesReceived)(void *baton, const void *src, size_t src_len); /// Construct the ThreadedCommunication object with the specified name for the /// Broadcaster that this object inherits from. /// /// \param[in] broadcaster_name /// The name of the broadcaster object. This name should be as /// complete as possible to uniquely identify this object. The /// broadcaster name can be updated after the connect function /// is called. ThreadedCommunication(const char *broadcaster_name); /// Destructor. /// /// The destructor is virtual since this class gets subclassed. ~ThreadedCommunication() override; void Clear() override; /// Disconnect the communications connection if one is currently connected. /// /// \return /// \b True if the disconnect succeeded, \b false otherwise. The /// internal error object should be filled in with an /// appropriate value based on the result of this function. /// /// \see Status& Communication::GetError (); /// \see bool Connection::Disconnect (); lldb::ConnectionStatus Disconnect(Status *error_ptr = nullptr) override; /// Read bytes from the current connection. /// /// If no read thread is running, this function call the connection's /// Connection::Read(...) function to get any available. /// /// If a read thread has been started, this function will check for any /// cached bytes that have already been read and return any currently /// available bytes. If no bytes are cached, it will wait for the bytes to /// become available by listening for the \a eBroadcastBitReadThreadGotBytes /// event. If this function consumes all of the bytes in the cache, it will /// reset the \a eBroadcastBitReadThreadGotBytes event bit. /// /// \param[in] dst /// A destination buffer that must be at least \a dst_len bytes /// long. /// /// \param[in] dst_len /// The number of bytes to attempt to read, and also the max /// number of bytes that can be placed into \a dst. /// /// \param[in] timeout /// A timeout value or std::nullopt for no timeout. /// /// \return /// The number of bytes actually read. /// /// \see size_t Connection::Read (void *, size_t); size_t Read(void *dst, size_t dst_len, const Timeout &timeout, lldb::ConnectionStatus &status, Status *error_ptr) override; /// Sets the connection that it to be used by this class. /// /// By making a communication class that uses different connections it /// allows a single communication interface to negotiate and change its /// connection without any interruption to the client. It also allows the /// Communication class to be subclassed for packet based communication. /// /// \param[in] connection /// A connection that this class will own and destroy. /// /// \see /// class Connection void SetConnection(std::unique_ptr connection) override; /// Starts a read thread whose sole purpose it to read bytes from the /// current connection. This function will call connection's read function: /// /// size_t Connection::Read (void *, size_t); /// /// When bytes are read and cached, this function will call: /// /// Communication::AppendBytesToCache (const uint8_t * bytes, size_t len, /// bool /// broadcast); /// /// Subclasses should override this function if they wish to override the /// default action of caching the bytes and broadcasting a \b /// eBroadcastBitReadThreadGotBytes event. /// /// \return /// \b True if the read thread was successfully started, \b /// false otherwise. /// /// \see size_t Connection::Read (void *, size_t); /// \see void Communication::AppendBytesToCache (const uint8_t * bytes, /// size_t len, bool broadcast); virtual bool StartReadThread(Status *error_ptr = nullptr); /// Stops the read thread by cancelling it. /// /// \return /// \b True if the read thread was successfully canceled, \b /// false otherwise. virtual bool StopReadThread(Status *error_ptr = nullptr); virtual bool JoinReadThread(Status *error_ptr = nullptr); /// Checks if there is a currently running read thread. /// /// \return /// \b True if the read thread is running, \b false otherwise. bool ReadThreadIsRunning(); /// The read thread function. This function will call the "DoRead" /// function continuously and wait for data to become available. When data /// is received it will append the available data to the internal cache and /// broadcast a \b eBroadcastBitReadThreadGotBytes event. /// /// \param[in] comm_ptr /// A pointer to an instance of this class. /// /// \return /// \b NULL. /// /// \see void Communication::ReadThreadGotBytes (const uint8_t *, size_t); lldb::thread_result_t ReadThread(); void SetReadThreadBytesReceivedCallback(ReadThreadBytesReceived callback, void *callback_baton); /// Wait for the read thread to process all outstanding data. /// /// After this function returns, the read thread has processed all data that /// has been waiting in the Connection queue. /// void SynchronizeWithReadThread(); static llvm::StringRef GetStaticBroadcasterClass(); llvm::StringRef GetBroadcasterClass() const override { return GetStaticBroadcasterClass(); } protected: /// The read thread handle in case we need to cancel the thread. /// @{ HostThread m_read_thread; std::mutex m_read_thread_mutex; /// @} /// Whether the read thread is enabled. This cannot be guarded by the read /// thread mutex becuase it is used as the control variable to exit the read /// thread. std::atomic m_read_thread_enabled; /// Whether the read thread is enabled. Technically this could be guarded by /// the read thread mutex but that needlessly complicates things to /// check this variables momentary value. std::atomic m_read_thread_did_exit; std::string m_bytes; ///< A buffer to cache bytes read in the ReadThread function. std::recursive_mutex m_bytes_mutex; ///< A mutex to protect multi-threaded /// access to the cached bytes. lldb::ConnectionStatus m_pass_status; ///< Connection status passthrough /// from read thread. Status m_pass_error; ///< Error passthrough from read thread. std::mutex m_synchronize_mutex; ReadThreadBytesReceived m_callback; void *m_callback_baton; /// Append new bytes that get read from the read thread into the internal /// object byte cache. This will cause a \b eBroadcastBitReadThreadGotBytes /// event to be broadcast if \a broadcast is true. /// /// Subclasses can override this function in order to inspect the received /// data and check if a packet is available. /// /// Subclasses can also still call this function from the overridden method /// to allow the caching to correctly happen and suppress the broadcasting /// of the \a eBroadcastBitReadThreadGotBytes event by setting \a broadcast /// to false. /// /// \param[in] src /// A source buffer that must be at least \a src_len bytes /// long. /// /// \param[in] src_len /// The number of bytes to append to the cache. virtual void AppendBytesToCache(const uint8_t *src, size_t src_len, bool broadcast, lldb::ConnectionStatus status); /// Get any available bytes from our data cache. If this call empties the /// data cache, the \b eBroadcastBitReadThreadGotBytes event will be reset /// to signify no more bytes are available. /// /// \param[in] dst /// A destination buffer that must be at least \a dst_len bytes /// long. /// /// \param[in] dst_len /// The number of bytes to attempt to read from the cache, /// and also the max number of bytes that can be placed into /// \a dst. /// /// \return /// The number of bytes extracted from the data cache. size_t GetCachedBytes(void *dst, size_t dst_len); private: ThreadedCommunication(const ThreadedCommunication &) = delete; const ThreadedCommunication & operator=(const ThreadedCommunication &) = delete; }; } // namespace lldb_private #endif // LLDB_CORE_THREADEDCOMMUNICATION_H