//===-- llvm/Support/raw_socket_stream.h - Socket streams --*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file contains raw_ostream implementations for streams to communicate // via UNIX sockets // //===----------------------------------------------------------------------===// #ifndef LLVM_SUPPORT_RAW_SOCKET_STREAM_H #define LLVM_SUPPORT_RAW_SOCKET_STREAM_H #include "llvm/Support/Threading.h" #include "llvm/Support/raw_ostream.h" #include #include namespace llvm { class raw_socket_stream; #ifdef _WIN32 /// Ensures proper initialization and cleanup of winsock resources /// /// Make sure that calls to WSAStartup and WSACleanup are balanced. class WSABalancer { public: WSABalancer(); ~WSABalancer(); }; #endif // _WIN32 /// Manages a passive (i.e., listening) UNIX domain socket /// /// The ListeningSocket class encapsulates a UNIX domain socket that can listen /// and accept incoming connections. ListeningSocket is portable and supports /// Windows builds begining with Insider Build 17063. ListeningSocket is /// designed for server-side operations, working alongside \p raw_socket_streams /// that function as client connections. /// /// Usage example: /// \code{.cpp} /// std::string Path = "/path/to/socket" /// Expected S = ListeningSocket::createUnix(Path); /// /// if (S) { /// Expected> connection = S->accept(); /// if (connection) { /// // Use the accepted raw_socket_stream for communication. /// } /// } /// \endcode /// class ListeningSocket { std::atomic FD; std::string SocketPath; // Not modified after construction /// If a separate thread calls ListeningSocket::shutdown, the ListeningSocket /// file descriptor (FD) could be closed while ::poll is waiting for it to be /// ready to perform a I/O operations. ::poll will continue to block even /// after FD is closed so use a self-pipe mechanism to get ::poll to return int PipeFD[2]; // Not modified after construction other then move constructor ListeningSocket(int SocketFD, StringRef SocketPath, int PipeFD[2]); #ifdef _WIN32 WSABalancer _; #endif // _WIN32 public: ~ListeningSocket(); ListeningSocket(ListeningSocket &&LS); ListeningSocket(const ListeningSocket &LS) = delete; ListeningSocket &operator=(const ListeningSocket &) = delete; /// Closes the FD, unlinks the socket file, and writes to PipeFD. /// /// After the construction of the ListeningSocket, shutdown is signal safe if /// it is called during the lifetime of the object. shutdown can be called /// concurrently with ListeningSocket::accept as writing to PipeFD will cause /// a blocking call to ::poll to return. /// /// Once shutdown is called there is no way to reinitialize ListeningSocket. void shutdown(); /// Accepts an incoming connection on the listening socket. This method can /// optionally either block until a connection is available or timeout after a /// specified amount of time has passed. By default the method will block /// until the socket has recieved a connection. If the accept timesout this /// method will return std::errc:timed_out /// /// \param Timeout An optional timeout duration in milliseconds. Setting /// Timeout to a negative number causes ::accept to block indefinitely /// Expected> accept( const std::chrono::milliseconds &Timeout = std::chrono::milliseconds(-1)); /// Creates a listening socket bound to the specified file system path. /// Handles the socket creation, binding, and immediately starts listening for /// incoming connections. /// /// \param SocketPath The file system path where the socket will be created /// \param MaxBacklog The max number of connections in a socket's backlog /// static Expected createUnix( StringRef SocketPath, int MaxBacklog = llvm::hardware_concurrency().compute_thread_count()); }; //===----------------------------------------------------------------------===// // raw_socket_stream //===----------------------------------------------------------------------===// class raw_socket_stream : public raw_fd_stream { uint64_t current_pos() const override { return 0; } #ifdef _WIN32 WSABalancer _; #endif // _WIN32 public: raw_socket_stream(int SocketFD); ~raw_socket_stream(); /// Create a \p raw_socket_stream connected to the UNIX domain socket at \p /// SocketPath. static Expected> createConnectedUnix(StringRef SocketPath); /// Attempt to read from the raw_socket_stream's file descriptor. /// /// This method can optionally either block until data is read or an error has /// occurred or timeout after a specified amount of time has passed. By /// default the method will block until the socket has read data or /// encountered an error. If the read times out this method will return /// std::errc:timed_out /// /// \param Ptr The start of the buffer that will hold any read data /// \param Size The number of bytes to be read /// \param Timeout An optional timeout duration in milliseconds /// ssize_t read( char *Ptr, size_t Size, const std::chrono::milliseconds &Timeout = std::chrono::milliseconds(-1)); }; } // end namespace llvm #endif