//===-- DataFileCache.h -----------------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef LLDB_CORE_DATAFILECACHE_H #define LLDB_CORE_DATAFILECACHE_H #include "lldb/Utility/FileSpec.h" #include "lldb/Utility/Status.h" #include "lldb/Utility/UUID.h" #include "lldb/lldb-forward.h" #include "llvm/ADT/DenseMap.h" #include "llvm/Support/CachePruning.h" #include "llvm/Support/Caching.h" #include "llvm/Support/MemoryBuffer.h" #include #include namespace lldb_private { /// This class enables data to be cached into a directory using the llvm /// caching code. Data can be stored and accessed using a unique string key. /// The data will be stored in the directory that is specified in the /// DataFileCache constructor. The data will be stored in files that start with /// "llvmcache-" where is the key name specified when getting to /// setting cached data. /// /// Sample code for how to use the cache: /// /// DataFileCache cache("/tmp/lldb-test-cache"); /// StringRef key("Key1"); /// auto mem_buffer_up = cache.GetCachedData(key); /// if (mem_buffer_up) { /// printf("cached data:\n%s", mem_buffer_up->getBufferStart()); /// } else { /// std::vector data = { 'h', 'e', 'l', 'l', 'o', '\n' }; /// cache.SetCachedData(key, data); /// } class DataFileCache { public: /// Create a data file cache in the directory path that is specified, using /// the specified policy. /// /// Data will be cached in files created in this directory when clients call /// DataFileCache::SetCacheData. DataFileCache(llvm::StringRef path, llvm::CachePruningPolicy policy = DataFileCache::GetLLDBIndexCachePolicy()); /// Gets the default LLDB index cache policy, which is controlled by the /// "LLDBIndexCache" family of settings. static llvm::CachePruningPolicy GetLLDBIndexCachePolicy(); /// Get cached data from the cache directory for the specified key. /// /// Keys must be unique for any given data. This function attempts to see if /// the data is available for the specified key and will return a valid memory /// buffer is data is available. /// /// \param key /// The unique string key that identifies data being cached. /// /// \return /// A valid unique pointer to a memory buffer if the data is available, or /// a unique pointer that contains NULL if the data is not available. std::unique_ptr GetCachedData(llvm::StringRef key); /// Set cached data for the specified key. /// /// Setting the cached data will save a file in the cache directory to contain /// the specified data. /// /// \param key /// The unique string key that identifies data being cached. /// /// \return /// True if the data was successfully cached, false otherwise. bool SetCachedData(llvm::StringRef key, llvm::ArrayRef data); /// Remove the cache file associated with the key. Status RemoveCacheFile(llvm::StringRef key); private: /// Return the cache file that is associated with the key. FileSpec GetCacheFilePath(llvm::StringRef key); llvm::FileCache m_cache_callback; FileSpec m_cache_dir; std::mutex m_mutex; std::unique_ptr m_mem_buff_up; bool m_take_ownership = false; }; /// A signature for a given file on disk. /// /// Any files that are cached in the LLDB index cached need some data that /// uniquely identifies a file on disk and this information should be written /// into each cache file so we can validate if the cache file still matches /// the file we are trying to load cached data for. Objects can fill out this /// signature and then encode and decode them to validate the signatures /// match. If they do not match, the cache file on disk should be removed as /// it is out of date. struct CacheSignature { /// UUID of object file or module. std::optional m_uuid; /// Modification time of file on disk. std::optional m_mod_time; /// If this describes a .o file with a BSD archive, the BSD archive's /// modification time will be in m_mod_time, and the .o file's modification /// time will be in this m_obj_mod_time. std::optional m_obj_mod_time; CacheSignature() = default; /// Create a signature from a module. CacheSignature(lldb_private::Module *module); /// Create a signature from an object file. CacheSignature(lldb_private::ObjectFile *objfile); void Clear() { m_uuid = std::nullopt; m_mod_time = std::nullopt; m_obj_mod_time = std::nullopt; } /// Return true only if the CacheSignature is valid. /// /// Cache signatures are considered valid only if there is a UUID in the file /// that can uniquely identify the file. Some build systems play with /// modification times of file so we can not trust them without using valid /// unique idenifier like the UUID being valid. bool IsValid() const { return m_uuid.has_value(); } /// Check if two signatures are the same. bool operator==(const CacheSignature &rhs) const { return m_uuid == rhs.m_uuid && m_mod_time == rhs.m_mod_time && m_obj_mod_time == rhs.m_obj_mod_time; } /// Check if two signatures differ. bool operator!=(const CacheSignature &rhs) const { return !(*this == rhs); } /// Encode this object into a data encoder object. /// /// This allows this object to be serialized to disk. The CacheSignature /// object must have at least one member variable that has a value in order to /// be serialized so that we can match this data to when the cached file is /// loaded at a later time. /// /// \param encoder /// A data encoder object that serialized bytes will be encoded into. /// /// \return /// True if a signature was encoded, and false if there were no member /// variables that had value. False indicates this data should not be /// cached to disk because we were unable to encode a valid signature. bool Encode(DataEncoder &encoder) const; /// Decode a serialized version of this object from data. /// /// \param data /// The decoder object that references the serialized data. /// /// \param offset_ptr /// A pointer that contains the offset from which the data will be decoded /// from that gets updated as data gets decoded. /// /// \return /// True if the signature was successfully decoded, false otherwise. bool Decode(const DataExtractor &data, lldb::offset_t *offset_ptr); }; /// Many cache files require string tables to store data efficiently. This /// class helps create string tables. class ConstStringTable { public: ConstStringTable() = default; /// Add a string into the string table. /// /// Add a string to the string table will only add the same string one time /// and will return the offset in the string table buffer to that string. /// String tables are easy to build with ConstString objects since most LLDB /// classes for symbol or debug info use them already and they provide /// permanent storage for the string. /// /// \param s /// The string to insert into the string table. /// /// \return /// The byte offset from the start of the string table for the inserted /// string. Duplicate strings that get inserted will return the same /// byte offset. uint32_t Add(ConstString s); bool Encode(DataEncoder &encoder); private: std::vector m_strings; llvm::DenseMap m_string_to_offset; /// Skip one byte to start the string table off with an empty string. uint32_t m_next_offset = 1; }; /// Many cache files require string tables to store data efficiently. This /// class helps give out strings from a string table that was read from a /// cache file. class StringTableReader { public: StringTableReader() = default; llvm::StringRef Get(uint32_t offset) const; bool Decode(const DataExtractor &data, lldb::offset_t *offset_ptr); protected: /// All of the strings in the string table are contained in m_data. llvm::StringRef m_data; }; } // namespace lldb_private #endif // LLDB_CORE_DATAFILECACHE_H