519 lines
13 KiB
TypeScript
519 lines
13 KiB
TypeScript
/*
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* Copyright (C) 2026 Fluxer Contributors
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*
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* This file is part of Fluxer.
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*
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* Fluxer is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Fluxer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with Fluxer. If not, see <https://www.gnu.org/licenses/>.
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*/
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import {makeAutoObservable, reaction} from 'mobx';
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import type {StatusType} from '~/Constants';
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import {ChannelTypes, ME, normalizeStatus, RelationshipTypes, StatusTypes} from '~/Constants';
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import {type CustomStatus, fromGatewayCustomStatus, type GatewayCustomStatusPayload} from '~/lib/customStatus';
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import type {GuildReadyData} from '~/records/GuildRecord';
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import type {UserPartial, UserPrivate} from '~/records/UserRecord';
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import AuthenticationStore from '~/stores/AuthenticationStore';
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import ChannelStore from '~/stores/ChannelStore';
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import GuildMemberStore from '~/stores/GuildMemberStore';
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import GuildStore from '~/stores/GuildStore';
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import LocalPresenceStore from '~/stores/LocalPresenceStore';
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import MobileLayoutStore from '~/stores/MobileLayoutStore';
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import RelationshipStore from '~/stores/RelationshipStore';
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export interface Presence {
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readonly guild_id?: string | null;
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readonly user: UserPartial;
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readonly status?: string | null;
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readonly afk?: boolean;
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readonly mobile?: boolean;
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readonly custom_status?: GatewayCustomStatusPayload | null;
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}
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interface FlattenedPresence {
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status: StatusType;
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timestamp: number;
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afk?: boolean;
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mobile?: boolean;
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guildIds: Set<string>;
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customStatus: CustomStatus | null;
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}
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type StatusListener = (userId: string, status: StatusType, isMobile: boolean) => void;
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class PresenceStore {
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private presences = new Map<string, FlattenedPresence>();
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private customStatuses = new Map<string, CustomStatus | null>();
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statuses = new Map<string, StatusType>();
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presenceVersion = 0;
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private statusListeners: Map<string, Set<StatusListener>> = new Map();
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constructor() {
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makeAutoObservable<this, 'statusListeners' | 'presences'>(
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this,
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{
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statusListeners: false,
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presences: false,
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},
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{autoBind: true},
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);
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reaction(
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() => ({status: LocalPresenceStore.status, customStatus: LocalPresenceStore.customStatus}),
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() => this.syncLocalPresence(),
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);
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}
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private bumpPresenceVersion(): void {
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this.presenceVersion++;
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}
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getStatus(userId: string): StatusType {
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return this.statuses.get(userId) ?? StatusTypes.OFFLINE;
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}
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isMobile(userId: string): boolean {
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if (userId === AuthenticationStore.currentUserId) {
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return MobileLayoutStore.isMobileLayout();
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}
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return this.presences.get(userId)?.mobile ?? false;
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}
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getCustomStatus(userId: string): CustomStatus | null {
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return this.customStatuses.get(userId) ?? null;
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}
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getPresenceCount(guildId: string): number {
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void this.presenceVersion;
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const currentUserId = AuthenticationStore.currentUserId;
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const localStatus = LocalPresenceStore.getStatus();
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const localPresence =
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currentUserId &&
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GuildMemberStore.getMember(guildId, currentUserId) != null &&
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localStatus !== StatusTypes.OFFLINE &&
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localStatus !== StatusTypes.INVISIBLE
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? 1
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: 0;
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let remotePresences = 0;
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for (const presence of this.presences.values()) {
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if (
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presence.guildIds.has(guildId) &&
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presence.status !== StatusTypes.OFFLINE &&
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presence.status !== StatusTypes.INVISIBLE
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) {
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remotePresences++;
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}
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}
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return localPresence + remotePresences;
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}
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subscribeToUserStatus(userId: string, listener: StatusListener): () => void {
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let listeners = this.statusListeners.get(userId);
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if (!listeners) {
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listeners = new Set();
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this.statusListeners.set(userId, listeners);
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}
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listeners.add(listener);
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listener(userId, this.getStatus(userId), this.isMobile(userId));
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return () => {
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const currentListeners = this.statusListeners.get(userId);
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if (!currentListeners) {
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return;
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}
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currentListeners.delete(listener);
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if (currentListeners.size === 0) {
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this.statusListeners.delete(userId);
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}
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};
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}
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handleGuildMemberAdd(guildId: string, userId: string): void {
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if (userId === AuthenticationStore.currentUserId) {
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return;
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}
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const presence = this.presences.get(userId);
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if (!presence) {
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return;
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}
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presence.guildIds.add(guildId);
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this.bumpPresenceVersion();
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}
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handleGuildMemberRemove(guildId: string, userId: string): void {
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if (userId === AuthenticationStore.currentUserId) {
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return;
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}
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const presence = this.presences.get(userId);
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if (!presence) {
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return;
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}
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if (presence.guildIds.delete(guildId) && presence.guildIds.size === 0) {
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this.evictPresence(userId);
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return;
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}
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this.bumpPresenceVersion();
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}
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handleGuildMemberUpdate(guildId: string, userId: string): void {
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if (userId === AuthenticationStore.currentUserId) {
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return;
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}
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const guild = GuildStore.getGuild(guildId);
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if (!guild) {
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return;
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}
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const presence = this.presences.get(userId);
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if (!presence) {
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return;
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}
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presence.guildIds.add(guildId);
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presence.timestamp = Date.now();
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this.bumpPresenceVersion();
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}
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handleConnectionOpen(user: UserPrivate, guilds: Array<GuildReadyData>, presences?: ReadonlyArray<Presence>): void {
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const localStatus = LocalPresenceStore.getStatus();
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const localCustomStatus = LocalPresenceStore.customStatus;
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this.presences.clear();
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this.statuses.clear();
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this.customStatuses.clear();
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this.bumpPresenceVersion();
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this.statuses.set(user.id, localStatus);
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this.customStatuses.set(user.id, localCustomStatus);
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const userGuildIds = new Map<string, Set<string>>();
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const meContextUserIds = this.buildMeContextUserIds(user.id);
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for (const guild of guilds) {
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if (guild.unavailable) {
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continue;
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}
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this.indexGuildMembers(guild, user.id, userGuildIds);
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}
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if (presences?.length) {
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for (const presence of presences) {
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const presenceUserId = presence.user.id;
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this.handleReadyPresence(presence, userGuildIds.get(presenceUserId), meContextUserIds.has(presenceUserId));
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}
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}
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this.resyncExternalStatusListeners();
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}
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handleGuildCreate(guild: GuildReadyData): void {
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if (guild.unavailable) {
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return;
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}
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const currentUserId = AuthenticationStore.currentUserId;
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if (!currentUserId) {
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return;
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}
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const members = guild.members;
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if (!members?.length) {
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return;
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}
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let updated = false;
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for (const member of members) {
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const userId = member.user.id;
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if (!userId || userId === currentUserId) {
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continue;
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}
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const presence = this.presences.get(userId);
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if (presence) {
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presence.guildIds.add(guild.id);
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updated = true;
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}
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}
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if (updated) {
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this.bumpPresenceVersion();
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}
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}
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handleGuildDelete(guildId: string): void {
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const usersToEvict: Array<string> = [];
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let changed = false;
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for (const [userId, presence] of this.presences) {
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if (!presence.guildIds.has(guildId)) {
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continue;
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}
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presence.guildIds.delete(guildId);
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changed = true;
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if (presence.guildIds.size === 0) {
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usersToEvict.push(userId);
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}
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}
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for (const userId of usersToEvict) {
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this.evictPresence(userId);
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}
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if (changed && usersToEvict.length === 0) {
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this.bumpPresenceVersion();
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}
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}
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handlePresenceUpdate(presence: Presence): void {
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const {guild_id: guildIdRaw, user, status, afk, mobile, custom_status: customStatusPayload} = presence;
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const normalizedStatus = normalizeStatus(status);
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const userId = user.id;
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const customStatus = fromGatewayCustomStatus(customStatusPayload);
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if (userId === AuthenticationStore.currentUserId) {
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return;
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}
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const guildId = guildIdRaw ?? ME;
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const existing = this.presences.get(userId);
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const now = Date.now();
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if (!existing) {
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const guildIds = new Set<string>();
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guildIds.add(guildId);
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const flattened: FlattenedPresence = {
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status: normalizedStatus,
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timestamp: now,
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afk,
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mobile,
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guildIds,
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customStatus,
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};
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this.presences.set(userId, flattened);
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this.customStatuses.set(userId, customStatus);
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this.updateStatusFromPresence(userId, flattened);
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this.bumpPresenceVersion();
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return;
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}
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existing.guildIds.add(guildId);
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existing.status = normalizedStatus;
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existing.timestamp = now;
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if (afk !== undefined) {
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existing.afk = afk;
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}
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if (mobile !== undefined) {
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existing.mobile = mobile;
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}
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existing.customStatus = customStatus;
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this.customStatuses.set(userId, customStatus);
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if (normalizedStatus === StatusTypes.OFFLINE && guildIdRaw == null) {
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existing.guildIds.delete(ME);
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if (existing.guildIds.size === 0) {
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this.evictPresence(userId);
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return;
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}
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}
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this.updateStatusFromPresence(userId, existing);
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this.bumpPresenceVersion();
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}
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private handleReadyPresence(presence: Presence, initialGuildIds?: Set<string>, hasMeContext = false): void {
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const {user, status, afk, mobile, custom_status: customStatusPayload} = presence;
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const normalizedStatus = normalizeStatus(status);
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const customStatus = fromGatewayCustomStatus(customStatusPayload);
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const userId = user.id;
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if (userId === AuthenticationStore.currentUserId) {
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return;
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}
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const now = Date.now();
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const guildIds = initialGuildIds && initialGuildIds.size > 0 ? new Set<string>(initialGuildIds) : new Set<string>();
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if (hasMeContext || guildIds.size === 0) {
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guildIds.add(ME);
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}
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const flattened: FlattenedPresence = {
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status: normalizedStatus,
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timestamp: now,
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afk,
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mobile,
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guildIds,
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customStatus,
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};
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this.presences.set(userId, flattened);
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this.customStatuses.set(userId, customStatus);
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this.updateStatusFromPresence(userId, flattened);
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this.bumpPresenceVersion();
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}
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private indexGuildMembers(
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guild: GuildReadyData,
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currentUserId: string,
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userGuildIds: Map<string, Set<string>>,
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): void {
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const members = guild.members;
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if (!members?.length) {
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return;
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}
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for (const member of members) {
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const userId = member.user.id;
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if (!userId || userId === currentUserId) {
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continue;
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}
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let guildIds = userGuildIds.get(userId);
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if (!guildIds) {
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guildIds = new Set<string>();
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userGuildIds.set(userId, guildIds);
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}
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guildIds.add(guild.id);
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}
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}
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private syncLocalPresence(): void {
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if (!AuthenticationStore) return;
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const userId = AuthenticationStore.currentUserId;
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if (!userId) {
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return;
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}
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const localStatus = LocalPresenceStore.getStatus();
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const localCustomStatus = LocalPresenceStore.customStatus;
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const oldStatus = this.statuses.get(userId);
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let changed = false;
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if (oldStatus !== localStatus) {
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this.statuses.set(userId, localStatus);
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this.notifyStatusListeners(userId, localStatus, this.isMobile(userId));
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changed = true;
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}
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this.customStatuses.set(userId, localCustomStatus);
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changed = true;
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if (changed) {
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this.bumpPresenceVersion();
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}
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}
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private buildMeContextUserIds(currentUserId: string): Set<string> {
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const userIds = new Set<string>();
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for (const relationship of RelationshipStore.getRelationships()) {
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if (relationship.type === RelationshipTypes.FRIEND || relationship.type === RelationshipTypes.INCOMING_REQUEST) {
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userIds.add(relationship.id);
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}
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}
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for (const channel of ChannelStore.getPrivateChannels()) {
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if (channel.type !== ChannelTypes.GROUP_DM) {
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continue;
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}
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for (const userId of channel.recipientIds) {
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if (userId !== currentUserId) {
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userIds.add(userId);
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}
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}
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}
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return userIds;
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}
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private resyncExternalStatusListeners(): void {
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for (const userId of Array.from(this.statusListeners.keys())) {
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this.notifyStatusListeners(userId, this.getStatus(userId), this.isMobile(userId));
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}
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}
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private notifyStatusListeners(userId: string, status: StatusType, isMobile: boolean): void {
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const listeners = this.statusListeners.get(userId);
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if (!listeners || listeners.size === 0) {
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return;
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}
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for (const listener of listeners) {
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try {
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listener(userId, status, isMobile);
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} catch (error) {
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console.error(`Error in status listener for user ${userId}:`, error);
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}
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}
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}
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private updateStatusFromPresence(userId: string, presence: FlattenedPresence): void {
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const oldStatus = this.statuses.get(userId) ?? StatusTypes.OFFLINE;
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const newStatus = presence.status ?? StatusTypes.OFFLINE;
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const newMobile = presence.mobile ?? false;
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const statusChanged = oldStatus !== newStatus;
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if (statusChanged) {
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this.statuses.set(userId, newStatus);
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}
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this.notifyStatusListeners(userId, newStatus, newMobile);
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}
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private evictPresence(userId: string): void {
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this.presences.delete(userId);
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this.customStatuses.delete(userId);
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this.bumpPresenceVersion();
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const oldStatus = this.statuses.get(userId);
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if (oldStatus === undefined) {
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return;
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}
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this.statuses.delete(userId);
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if (oldStatus !== StatusTypes.OFFLINE) {
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this.notifyStatusListeners(userId, StatusTypes.OFFLINE, false);
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}
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}
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}
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export default new PresenceStore();
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