/*
* Copyright (C) 2026 Fluxer Contributors
*
* This file is part of Fluxer.
*
* Fluxer is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Fluxer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with Fluxer. If not, see .
*/
import {makeAutoObservable, observable, reaction, runInAction} from 'mobx';
import {ChannelTypes, ME, Permissions} from '~/Constants';
import {Logger} from '~/lib/Logger';
import ChannelStore from './ChannelStore';
import GuildStore from './GuildStore';
import PermissionStore from './PermissionStore';
import ReadStateStore from './ReadStateStore';
import UserGuildSettingsStore from './UserGuildSettingsStore';
type GuildId = string;
type ChannelId = string;
const PRIVATE_CHANNEL_SENTINEL = ME;
const CAN_READ_PERMISSIONS = Permissions.VIEW_CHANNEL | Permissions.READ_MESSAGE_HISTORY;
const _logger = new Logger('GuildReadStateStore');
class GuildReadState {
unread = observable.box(false);
unreadChannelId = observable.box(null);
mentionCount = observable.box(0);
mentionChannels = observable.set(new Set());
sentinel = observable.box(0);
incrementSentinel(): void {
this.sentinel.set(this.sentinel.get() + 1);
}
reset(): void {
this.unread.set(false);
this.unreadChannelId.set(null);
this.mentionCount.set(0);
this.mentionChannels.clear();
}
clone(): GuildReadState {
const state = new GuildReadState();
state.unread.set(this.unread.get());
state.unreadChannelId.set(this.unreadChannelId.get());
state.mentionCount.set(this.mentionCount.get());
state.mentionChannels = observable.set(new Set(this.mentionChannels));
state.sentinel.set(this.sentinel.get());
return state;
}
}
function canContributeToGuildUnread(
channel: {
id: string;
type: number;
guildId?: string | null;
parentId?: string | null;
isPrivate(): boolean;
isGuildVocal?(): boolean;
},
mentionCount: number,
): boolean {
if (channel.type === ChannelTypes.GUILD_VOICE && mentionCount === 0) {
return false;
}
if (channel.isPrivate()) {
return true;
}
if (
!PermissionStore.can(CAN_READ_PERMISSIONS, {
channelId: channel.id,
guildId: channel.guildId ?? undefined,
})
) {
return false;
}
const isMuted = UserGuildSettingsStore.isGuildOrCategoryOrChannelMuted(channel.guildId ?? null, channel.id);
if (isMuted && mentionCount === 0) {
return false;
}
return true;
}
class GuildReadStateStore {
private readonly guildStates = observable.map(new Map());
private readonly unreadGuilds = observable.set(new Set());
updateCounter = 0;
private readStateReactionInstalled = false;
constructor() {
makeAutoObservable(this, {}, {autoBind: true});
this.installReadStateReaction();
reaction(
() => UserGuildSettingsStore.version,
() => {
this.processUserGuildSettingsUpdates();
},
);
}
private installReadStateReaction(): void {
if (this.readStateReactionInstalled) return;
if (ReadStateStore == null) {
setTimeout(() => this.installReadStateReaction(), 0);
return;
}
this.readStateReactionInstalled = true;
reaction(
() => ReadStateStore.version,
() => {
const {all, changes} = ReadStateStore.consumePendingChanges();
if (all) {
this.handleConnectionOpen();
return;
}
if (changes.length === 0) {
return;
}
const byGuild = new Map>();
for (const {channelId, guildId} of changes) {
let list = byGuild.get(guildId);
if (list == null) {
list = [];
byGuild.set(guildId, list);
}
list.push(channelId);
}
for (const [guildId, ids] of byGuild.entries()) {
if (guildId == null) {
this.recomputeAll(null);
} else {
this.recomputeChannels(guildId, ids);
}
}
},
);
}
get version(): number {
return this.updateCounter;
}
private getOrCreate(guildId: GuildId | null): GuildReadState {
const id = guildId ?? PRIVATE_CHANNEL_SENTINEL;
let state = this.guildStates.get(id);
if (state == null) {
state = new GuildReadState();
this.guildStates.set(id, state);
}
return state;
}
private notifyChange(): void {
this.updateCounter++;
}
private incrementSentinel(guildId: GuildId | null): void {
const state = this.getOrCreate(guildId);
state.incrementSentinel();
this.notifyChange();
}
private recomputeChannels(guildId: GuildId | null, channelIds: Array): boolean {
const id = guildId ?? PRIVATE_CHANNEL_SENTINEL;
const prevState = this.getOrCreate(id);
const newState = prevState.clone();
let foundUnread = false;
let shouldClearUnreadChannelId = false;
for (const channelId of channelIds) {
const channel = ChannelStore.getChannel(channelId);
if (channel == null) {
newState.mentionChannels.delete(channelId);
if (newState.unreadChannelId.get() === channelId) {
shouldClearUnreadChannelId = true;
}
continue;
}
const channelGuildId = channel.guildId ?? null;
if (channelGuildId !== guildId) {
if (channelGuildId != null) {
this.recomputeChannels(channelGuildId, [channelId]);
} else if (guildId != null) {
this.recomputeChannels(null, [channelId]);
}
continue;
}
const mentionCount = ReadStateStore.getMentionCount(channelId);
const hasUnread = ReadStateStore.hasUnread(channelId);
const canContribute = canContributeToGuildUnread(channel, mentionCount);
if (mentionCount > 0 && canContribute) {
newState.mentionChannels.add(channelId);
} else {
newState.mentionChannels.delete(channelId);
}
if (guildId != null && !foundUnread && hasUnread && canContribute) {
foundUnread = true;
newState.unreadChannelId.set(channelId);
} else if (!hasUnread && newState.unreadChannelId.get() === channelId) {
shouldClearUnreadChannelId = true;
}
}
newState.unread.set(foundUnread);
if (!foundUnread && shouldClearUnreadChannelId) {
newState.unreadChannelId.set(null);
}
let mentionTotal = 0;
for (const channelId of newState.mentionChannels) {
mentionTotal += ReadStateStore.getMentionCount(channelId);
}
newState.mentionCount.set(mentionTotal);
if (newState.unread.get() !== prevState.unread.get() && !newState.unread.get()) {
const oldUnreadChannelId = prevState.unreadChannelId.get();
const oldUnreadChannel = oldUnreadChannelId != null ? ChannelStore.getChannel(oldUnreadChannelId) : null;
if (
oldUnreadChannel != null &&
!channelIds.includes(oldUnreadChannel.id) &&
ReadStateStore.hasUnread(oldUnreadChannel.id) &&
canContributeToGuildUnread(oldUnreadChannel, 0)
) {
return this.recomputeAll(guildId);
}
}
return this.commitState(id, newState, prevState);
}
private recomputeAll(guildId: GuildId | null, skipIfMuted = false): boolean {
const id = guildId ?? PRIVATE_CHANNEL_SENTINEL;
const newState = new GuildReadState();
if (guildId == null) {
const privateChannels = ChannelStore.getPrivateChannels();
for (const channel of privateChannels) {
const mentionCount = ReadStateStore.getMentionCount(channel.id);
const canContribute = canContributeToGuildUnread(channel, mentionCount);
if (mentionCount > 0 && canContribute) {
newState.mentionCount.set(newState.mentionCount.get() + mentionCount);
newState.mentionChannels.add(channel.id);
}
if (!newState.unread.get() && ReadStateStore.hasUnread(channel.id) && canContributeToGuildUnread(channel, 0)) {
newState.unread.set(true);
newState.unreadChannelId.set(channel.id);
}
}
} else {
const isGuildMuted = UserGuildSettingsStore.isMuted(guildId);
if (isGuildMuted && skipIfMuted) {
return false;
}
const mutedChannels = UserGuildSettingsStore.getMutedChannels(guildId);
const channels = ChannelStore.getGuildChannels(guildId);
for (const channel of channels) {
const isChannelMuted =
isGuildMuted ||
mutedChannels.has(channel.id) ||
(channel.parentId != null && mutedChannels.has(channel.parentId));
const mentionCount = ReadStateStore.getMentionCount(channel.id);
const hasUnread = ReadStateStore.hasUnread(channel.id);
const hasMention = mentionCount > 0;
if (!hasMention && isChannelMuted) {
continue;
}
const shouldShowUnread = !newState.unread.get() && (!isChannelMuted || hasMention) && hasUnread;
if ((shouldShowUnread || hasMention) && canContributeToGuildUnread(channel, mentionCount)) {
if (shouldShowUnread) {
newState.unread.set(true);
newState.unreadChannelId.set(channel.id);
}
if (hasMention) {
newState.mentionCount.set(newState.mentionCount.get() + mentionCount);
newState.mentionChannels.add(channel.id);
}
}
}
}
const prevState = this.getOrCreate(id);
return this.commitState(id, newState, prevState);
}
private commitState(guildId: string, newState: GuildReadState, prevState: GuildReadState): boolean {
if (
newState.unread.get() === prevState.unread.get() &&
newState.unreadChannelId.get() === prevState.unreadChannelId.get() &&
newState.mentionCount.get() === prevState.mentionCount.get()
) {
return false;
}
runInAction(() => {
this.guildStates.set(guildId, newState);
if (guildId !== PRIVATE_CHANNEL_SENTINEL) {
if (newState.unread.get()) {
this.unreadGuilds.add(guildId);
} else {
this.unreadGuilds.delete(guildId);
}
}
this.incrementSentinel(guildId === PRIVATE_CHANNEL_SENTINEL ? null : guildId);
});
return true;
}
private processUserGuildSettingsUpdates(): void {
const updatedGuilds = UserGuildSettingsStore.consumePendingGuildUpdates();
if (updatedGuilds.length === 0) {
return;
}
const processed = new Set();
for (const guildId of updatedGuilds) {
if (processed.has(guildId)) continue;
processed.add(guildId);
if (guildId == null) {
this.recomputeAll(null);
} else {
this.recomputeAll(guildId);
}
}
}
get hasAnyUnread(): boolean {
return this.unreadGuilds.size > 0;
}
hasUnread(guildId: GuildId): boolean {
return this.unreadGuilds.has(guildId);
}
getMentionCount(guildId: GuildId | null): number {
const id = guildId ?? PRIVATE_CHANNEL_SENTINEL;
const state = this.guildStates.get(id);
return state?.mentionCount.get() ?? 0;
}
getTotalMentionCount(excludePrivate = false): number {
let total = 0;
for (const [guildId, state] of this.guildStates.entries()) {
if (excludePrivate && guildId === PRIVATE_CHANNEL_SENTINEL) continue;
total += state.mentionCount.get();
}
return total;
}
getPrivateChannelMentionCount(): number {
const state = this.guildStates.get(PRIVATE_CHANNEL_SENTINEL);
return state?.mentionCount.get() ?? 0;
}
getMentionCountForPrivateChannel(channelId: ChannelId): number {
return ReadStateStore.getMentionCount(channelId);
}
getGuildChangeSentinel(guildId: GuildId | null): number {
const id = guildId ?? PRIVATE_CHANNEL_SENTINEL;
const state = this.guildStates.get(id);
return state?.sentinel.get() ?? 0;
}
getGuildHasUnreadIgnoreMuted(guildId: GuildId): boolean {
const channels = ChannelStore.getGuildChannels(guildId);
for (const channel of channels) {
if (channel.type === ChannelTypes.GUILD_VOICE && ReadStateStore.getMentionCount(channel.id) === 0) {
continue;
}
if (PermissionStore.can(CAN_READ_PERMISSIONS, channel) && ReadStateStore.hasUnreadOrMentions(channel.id)) {
return true;
}
}
return false;
}
handleConnectionOpen(): void {
this.guildStates.clear();
this.unreadGuilds.clear();
this.updateCounter = 0;
this.recomputeAll(null);
for (const guildId of GuildStore.getGuildIds()) {
this.recomputeAll(guildId);
}
this.notifyChange();
}
handleGuildCreate(action: {guild: {id: GuildId}}): void {
this.recomputeAll(action.guild.id);
}
handleGuildDelete(action: {guild: {id: GuildId}}): void {
this.guildStates.delete(action.guild.id);
this.unreadGuilds.delete(action.guild.id);
this.notifyChange();
}
handleChannelUpdate(action: {channel: {id: ChannelId; guildId?: GuildId}}): void {
this.recomputeChannels(action.channel.guildId ?? null, [action.channel.id]);
}
handleGenericUpdate(channelId: ChannelId): void {
const channel = ChannelStore.getChannel(channelId);
if (channel == null) return;
this.recomputeChannels(channel.guildId ?? null, [channelId]);
}
handleBulkChannelUpdate(action: {channels: Array<{id: ChannelId; guildId?: GuildId}>}): void {
const byGuild = new Map>();
for (const channel of action.channels) {
const guildId = channel.guildId ?? null;
let channels = byGuild.get(guildId);
if (channels == null) {
channels = [];
byGuild.set(guildId, channels);
}
channels.push(channel.id);
}
for (const [guildId, channelIds] of byGuild.entries()) {
this.recomputeChannels(guildId, channelIds);
}
}
handleGuildSettingsUpdate(action: {guildId: GuildId}): void {
this.recomputeAll(action.guildId);
}
handleRecomputeAll(): void {
this.handleConnectionOpen();
}
handleWindowFocus(): void {
this.notifyChange();
}
handleGuildUpdate(guildId: string): void {
this.recomputeAll(guildId);
}
handleGuildMemberUpdate(_userId: string, guildId: string): void {
this.recomputeAll(guildId);
}
handleChannelDelete(channelId: string): void {
const channel = ChannelStore.getChannel(channelId);
if (channel == null) return;
this.recomputeChannels(channel.guildId ?? null, [channelId]);
}
handleUserGuildSettingsUpdate(): void {
this.processUserGuildSettingsUpdates();
}
subscribe(callback: () => void): () => void {
return reaction(
() => this.version,
() => callback(),
{fireImmediately: true},
);
}
}
export default new GuildReadStateStore();