refactor progress
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146
packages/queue/src/engine/PriorityQueue.tsx
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146
packages/queue/src/engine/PriorityQueue.tsx
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/*
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* Copyright (C) 2026 Fluxer Contributors
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*
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* This file is part of Fluxer.
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*
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* Fluxer is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Fluxer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with Fluxer. If not, see <https://www.gnu.org/licenses/>.
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*/
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import type {JobID, ReadyItem} from '@fluxer/queue/src/domain/QueueDomainTypes';
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export class PriorityQueue {
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private heap: Array<ReadyItem> = [];
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private compare(a: ReadyItem, b: ReadyItem): number {
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if (a.priority !== b.priority) {
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return b.priority - a.priority;
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}
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if (a.runAtMs !== b.runAtMs) {
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return a.runAtMs - b.runAtMs;
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}
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if (a.createdAtMs !== b.createdAtMs) {
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return a.createdAtMs - b.createdAtMs;
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}
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return a.sequence - b.sequence;
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}
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private swap(i: number, j: number): void {
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const temp = this.heap[i]!;
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this.heap[i] = this.heap[j]!;
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this.heap[j] = temp;
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}
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private bubbleUp(index: number): void {
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while (index > 0) {
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const parentIndex = Math.floor((index - 1) / 2);
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if (this.compare(this.heap[index]!, this.heap[parentIndex]!) >= 0) {
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break;
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}
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this.swap(index, parentIndex);
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index = parentIndex;
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}
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}
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private bubbleDown(index: number): void {
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const length = this.heap.length;
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while (true) {
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const leftChild = 2 * index + 1;
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const rightChild = 2 * index + 2;
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let smallest = index;
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if (leftChild < length && this.compare(this.heap[leftChild]!, this.heap[smallest]!) < 0) {
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smallest = leftChild;
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}
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if (rightChild < length && this.compare(this.heap[rightChild]!, this.heap[smallest]!) < 0) {
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smallest = rightChild;
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}
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if (smallest === index) {
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break;
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}
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this.swap(index, smallest);
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index = smallest;
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}
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}
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push(item: ReadyItem): void {
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this.heap.push(item);
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this.bubbleUp(this.heap.length - 1);
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}
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pop(): ReadyItem | undefined {
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if (this.heap.length === 0) {
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return undefined;
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}
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const result = this.heap[0];
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const last = this.heap.pop();
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if (this.heap.length > 0 && last !== undefined) {
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this.heap[0] = last;
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this.bubbleDown(0);
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}
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return result;
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}
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peek(): ReadyItem | undefined {
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return this.heap[0];
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}
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remove(jobId: JobID): boolean {
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const index = this.heap.findIndex((item) => item.jobId === jobId);
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if (index === -1) {
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return false;
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}
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const last = this.heap.pop();
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if (index < this.heap.length && last !== undefined) {
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this.heap[index] = last;
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this.bubbleUp(index);
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this.bubbleDown(index);
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}
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return true;
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}
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has(jobId: JobID): boolean {
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return this.heap.some((item) => item.jobId === jobId);
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}
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get size(): number {
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return this.heap.length;
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}
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get isEmpty(): boolean {
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return this.heap.length === 0;
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}
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clear(): void {
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this.heap = [];
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}
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toArray(): Array<ReadyItem> {
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return [...this.heap];
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}
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static fromArray(items: Array<ReadyItem>): PriorityQueue {
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const queue = new PriorityQueue();
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for (const item of items) {
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queue.push(item);
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}
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return queue;
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}
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}
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