refactor progress
This commit is contained in:
584
fluxer_app/scripts/GenerateAvatarMasks.tsx
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584
fluxer_app/scripts/GenerateAvatarMasks.tsx
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/*
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* Copyright (C) 2026 Fluxer Contributors
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*
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* This file is part of Fluxer.
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*
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* Fluxer is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Fluxer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with Fluxer. If not, see <https://www.gnu.org/licenses/>.
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*/
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import fs from 'node:fs';
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import path from 'node:path';
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import {fileURLToPath} from 'node:url';
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import {TYPING_BRIDGE_RIGHT_SHIFT_RATIO, TYPING_WIDTH_MULTIPLIER} from '@app/components/uikit/TypingConstants';
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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type AvatarSize = 16 | 20 | 24 | 32 | 36 | 40 | 44 | 48 | 56 | 80 | 120;
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interface StatusConfig {
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statusSize: number;
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cutoutRadius: number;
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cutoutCenter: number;
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}
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const STATUS_CONFIG: Record<number, StatusConfig> = {
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16: {statusSize: 10, cutoutRadius: 5, cutoutCenter: 13},
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20: {statusSize: 10, cutoutRadius: 5, cutoutCenter: 17},
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24: {statusSize: 10, cutoutRadius: 7, cutoutCenter: 20},
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32: {statusSize: 10, cutoutRadius: 8, cutoutCenter: 27},
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36: {statusSize: 10, cutoutRadius: 8, cutoutCenter: 30},
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40: {statusSize: 12, cutoutRadius: 9, cutoutCenter: 34},
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44: {statusSize: 14, cutoutRadius: 10, cutoutCenter: 38},
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48: {statusSize: 14, cutoutRadius: 10, cutoutCenter: 42},
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56: {statusSize: 16, cutoutRadius: 11, cutoutCenter: 49},
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80: {statusSize: 16, cutoutRadius: 14, cutoutCenter: 68},
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120: {statusSize: 24, cutoutRadius: 20, cutoutCenter: 100},
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};
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const DESIGN_RULES = {
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mobileAspectRatio: 0.75,
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mobileCornerRadius: 0.12,
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mobileScreenWidth: 0.72,
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mobileScreenHeight: 0.7,
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mobileScreenY: 0.06,
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mobileWheelRadius: 0.13,
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mobileWheelY: 0.83,
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mobilePhoneExtraHeight: 2,
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mobileDisplayExtraHeight: 2,
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mobileDisplayExtraWidthPerSide: 2,
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idle: {
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cutoutRadiusRatio: 0.7,
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cutoutOffsetRatio: 0.35,
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},
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dnd: {
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barWidthRatio: 1.3,
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barHeightRatio: 0.4,
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minBarHeight: 2,
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},
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offline: {
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innerRingRatio: 0.6,
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},
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} as const;
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const MOBILE_SCREEN_WIDTH_TRIM_PX = 4;
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const MOBILE_SCREEN_HEIGHT_TRIM_PX = 2;
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const MOBILE_SCREEN_X_OFFSET_PX = 0;
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const MOBILE_SCREEN_Y_OFFSET_PX = 3;
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function getStatusConfig(avatarSize: number): StatusConfig {
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if (STATUS_CONFIG[avatarSize]) {
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return STATUS_CONFIG[avatarSize];
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}
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const sizes = Object.keys(STATUS_CONFIG)
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.map(Number)
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.sort((a, b) => a - b);
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const closest = sizes.reduce((prev, curr) =>
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Math.abs(curr - avatarSize) < Math.abs(prev - avatarSize) ? curr : prev,
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);
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return STATUS_CONFIG[closest];
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}
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interface StatusGeometry {
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size: number;
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cx: number;
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cy: number;
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innerRadius: number;
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outerRadius: number;
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borderWidth: number;
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}
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interface MobileStatusGeometry extends StatusGeometry {
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phoneWidth: number;
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phoneHeight: number;
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phoneX: number;
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phoneY: number;
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phoneRx: number;
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bezelHeight: number;
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}
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function calculateStatusGeometry(avatarSize: number, isMobile: boolean = false): StatusGeometry | MobileStatusGeometry {
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const config = getStatusConfig(avatarSize);
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const statusSize = config.statusSize;
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const cutoutCenter = config.cutoutCenter;
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const cutoutRadius = config.cutoutRadius;
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const innerRadius = statusSize / 2;
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const outerRadius = cutoutRadius;
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const borderWidth = cutoutRadius - innerRadius;
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const baseGeometry = {
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size: statusSize,
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cx: cutoutCenter,
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cy: cutoutCenter,
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innerRadius,
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outerRadius,
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borderWidth,
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};
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if (!isMobile) {
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return baseGeometry;
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}
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const phoneWidth = statusSize;
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const phoneHeight = Math.round(phoneWidth / DESIGN_RULES.mobileAspectRatio) + DESIGN_RULES.mobilePhoneExtraHeight;
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const phoneRx = Math.round(phoneWidth * DESIGN_RULES.mobileCornerRadius);
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const bezelHeight = Math.max(1, Math.round(phoneHeight * 0.05));
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const phoneX = cutoutCenter - phoneWidth / 2;
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const phoneY = cutoutCenter - phoneHeight / 2;
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return {
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...baseGeometry,
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phoneWidth,
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phoneHeight,
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phoneX,
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phoneY,
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phoneRx,
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bezelHeight,
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};
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}
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function generateAvatarMaskDefault(size: number): string {
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const r = size / 2;
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return `<circle fill="white" cx="${r}" cy="${r}" r="${r}" />`;
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}
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function generateAvatarMaskStatusRound(size: number): string {
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const r = size / 2;
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const status = calculateStatusGeometry(size);
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return `(
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<>
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<circle fill="white" cx="${r}" cy="${r}" r="${r}" />
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<circle fill="black" cx="${status.cx}" cy="${status.cy}" r="${status.outerRadius}" />
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</>
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)`;
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}
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function generateAvatarMaskStatusTyping(size: number): string {
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const r = size / 2;
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const status = calculateStatusGeometry(size);
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const typingWidth = Math.round(status.size * TYPING_WIDTH_MULTIPLIER);
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const typingHeight = status.size;
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const typingRx = status.outerRadius;
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const typingExtension = Math.max(0, typingWidth - status.size);
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const typingBridgeShift = typingExtension * TYPING_BRIDGE_RIGHT_SHIFT_RATIO;
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const x = status.cx - typingWidth / 2 + typingBridgeShift;
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const y = status.cy - typingHeight / 2;
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return `(
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<>
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<circle fill="white" cx="${r}" cy="${r}" r="${r}" />
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<rect fill="black" x="${x}" y="${y}" width="${typingWidth}" height="${typingHeight}" rx="${typingRx}" ry="${typingRx}" />
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</>
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)`;
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}
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function generateMobilePhoneMask(mobileStatus: MobileStatusGeometry): string {
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const displayExtraHeight = DESIGN_RULES.mobileDisplayExtraHeight;
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const displayExtraWidthPerSide = DESIGN_RULES.mobileDisplayExtraWidthPerSide;
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const screenWidth =
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mobileStatus.phoneWidth * DESIGN_RULES.mobileScreenWidth +
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displayExtraWidthPerSide * 2 -
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MOBILE_SCREEN_WIDTH_TRIM_PX;
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const screenHeight =
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mobileStatus.phoneHeight * DESIGN_RULES.mobileScreenHeight + displayExtraHeight - MOBILE_SCREEN_HEIGHT_TRIM_PX;
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const screenX = mobileStatus.phoneX + (mobileStatus.phoneWidth - screenWidth) / 2 + MOBILE_SCREEN_X_OFFSET_PX;
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const screenY =
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mobileStatus.phoneY +
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mobileStatus.phoneHeight * DESIGN_RULES.mobileScreenY -
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displayExtraHeight / 2 +
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MOBILE_SCREEN_Y_OFFSET_PX;
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const screenRx = Math.min(screenWidth, screenHeight) * 0.1;
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const wheelRadius = mobileStatus.phoneWidth * DESIGN_RULES.mobileWheelRadius;
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const wheelCx = mobileStatus.phoneX + mobileStatus.phoneWidth / 2;
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const wheelCy = mobileStatus.phoneY + mobileStatus.phoneHeight * DESIGN_RULES.mobileWheelY;
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return `(
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<>
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<rect fill="white" x="${mobileStatus.phoneX}" y="${mobileStatus.phoneY}" width="${mobileStatus.phoneWidth}" height="${mobileStatus.phoneHeight}" rx="${mobileStatus.phoneRx}" ry="${mobileStatus.phoneRx}" />
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<rect fill="black" x="${screenX}" y="${screenY}" width="${screenWidth}" height="${screenHeight}" rx="${screenRx}" ry="${screenRx}" />
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<circle fill="black" cx="${wheelCx}" cy="${wheelCy}" r="${wheelRadius}" />
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</>
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)`;
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}
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function generateStatusOnline(size: number, isMobile: boolean = false): string {
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const status = calculateStatusGeometry(size, isMobile);
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if (!isMobile) {
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return `<circle fill="white" cx="${status.cx}" cy="${status.cy}" r="${status.outerRadius}" />`;
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}
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return generateMobilePhoneMask(status as MobileStatusGeometry);
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}
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function generateStatusIdle(size: number, isMobile: boolean = false): string {
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const status = calculateStatusGeometry(size, isMobile);
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if (!isMobile) {
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const cutoutRadius = Math.round(status.outerRadius * DESIGN_RULES.idle.cutoutRadiusRatio);
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const cutoutOffsetDistance = Math.round(status.outerRadius * DESIGN_RULES.idle.cutoutOffsetRatio);
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const cutoutCx = status.cx - cutoutOffsetDistance;
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const cutoutCy = status.cy - cutoutOffsetDistance;
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return `(
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<>
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<circle fill="white" cx="${status.cx}" cy="${status.cy}" r="${status.outerRadius}" />
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<circle fill="black" cx="${cutoutCx}" cy="${cutoutCy}" r="${cutoutRadius}" />
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</>
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)`;
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}
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return generateMobilePhoneMask(status as MobileStatusGeometry);
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}
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function generateStatusDnd(size: number, isMobile: boolean = false): string {
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const status = calculateStatusGeometry(size, isMobile);
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if (!isMobile) {
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const barWidth = Math.round(status.outerRadius * DESIGN_RULES.dnd.barWidthRatio);
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const rawBarHeight = status.outerRadius * DESIGN_RULES.dnd.barHeightRatio;
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const barHeight = Math.max(DESIGN_RULES.dnd.minBarHeight, Math.round(rawBarHeight));
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const barX = status.cx - barWidth / 2;
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const barY = status.cy - barHeight / 2;
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const barRx = barHeight / 2;
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return `(
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<>
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<circle fill="white" cx="${status.cx}" cy="${status.cy}" r="${status.outerRadius}" />
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<rect fill="black" x="${barX}" y="${barY}" width="${barWidth}" height="${barHeight}" rx="${barRx}" ry="${barRx}" />
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</>
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)`;
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}
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return generateMobilePhoneMask(status as MobileStatusGeometry);
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}
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function generateStatusOffline(size: number): string {
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const status = calculateStatusGeometry(size);
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const innerRadius = Math.round(status.innerRadius * DESIGN_RULES.offline.innerRingRatio);
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return `(
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<>
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<circle fill="white" cx="${status.cx}" cy="${status.cy}" r="${status.outerRadius}" />
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<circle fill="black" cx="${status.cx}" cy="${status.cy}" r="${innerRadius}" />
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</>
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)`;
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}
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function generateStatusTyping(size: number): string {
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const status = calculateStatusGeometry(size);
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const typingWidth = Math.round(status.size * TYPING_WIDTH_MULTIPLIER);
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const typingHeight = status.size;
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const rx = status.outerRadius;
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const typingExtension = Math.max(0, typingWidth - status.size);
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const typingBridgeShift = typingExtension * TYPING_BRIDGE_RIGHT_SHIFT_RATIO;
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const x = status.cx - typingWidth / 2 + typingBridgeShift;
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const y = status.cy - typingHeight / 2;
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return `<rect fill="white" x="${x}" y="${y}" width="${typingWidth}" height="${typingHeight}" rx="${rx}" ry="${rx}" />`;
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}
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const SIZES: Array<AvatarSize> = [16, 20, 24, 32, 36, 40, 44, 48, 56, 80, 120];
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let output = `// @generated - DO NOT EDIT MANUALLY
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// Run: pnpm generate:masks
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type AvatarSize = ${SIZES.join(' | ')};
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interface MaskDefinition {
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viewBox: string;
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content: React.ReactElement;
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}
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interface MaskSet {
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avatarDefault: MaskDefinition;
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avatarStatusRound: MaskDefinition;
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avatarStatusTyping: MaskDefinition;
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statusOnline: MaskDefinition;
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statusOnlineMobile: MaskDefinition;
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statusIdle: MaskDefinition;
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statusIdleMobile: MaskDefinition;
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statusDnd: MaskDefinition;
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statusDndMobile: MaskDefinition;
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statusOffline: MaskDefinition;
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statusTyping: MaskDefinition;
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}
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export const AVATAR_MASKS: Record<AvatarSize, MaskSet> = {
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`;
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for (const size of SIZES) {
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output += ` ${size}: {
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avatarDefault: {
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viewBox: '0 0 ${size} ${size}',
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content: ${generateAvatarMaskDefault(size)},
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},
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avatarStatusRound: {
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viewBox: '0 0 ${size} ${size}',
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content: ${generateAvatarMaskStatusRound(size)},
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},
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avatarStatusTyping: {
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viewBox: '0 0 ${size} ${size}',
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content: ${generateAvatarMaskStatusTyping(size)},
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},
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statusOnline: {
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viewBox: '0 0 ${size} ${size}',
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content: ${generateStatusOnline(size, false)},
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},
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statusOnlineMobile: {
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viewBox: '0 0 ${size} ${size}',
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content: ${generateStatusOnline(size, true)},
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},
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statusIdle: {
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viewBox: '0 0 ${size} ${size}',
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content: ${generateStatusIdle(size, false)},
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},
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statusIdleMobile: {
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viewBox: '0 0 ${size} ${size}',
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content: ${generateStatusIdle(size, true)},
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},
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statusDnd: {
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viewBox: '0 0 ${size} ${size}',
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content: ${generateStatusDnd(size, false)},
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},
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statusDndMobile: {
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viewBox: '0 0 ${size} ${size}',
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content: ${generateStatusDnd(size, true)},
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},
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statusOffline: {
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viewBox: '0 0 ${size} ${size}',
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content: ${generateStatusOffline(size)},
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},
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statusTyping: {
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viewBox: '0 0 ${size} ${size}',
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content: ${generateStatusTyping(size)},
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},
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},
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`;
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}
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output += `} as const;
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export const SVGMasks = () => (
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<svg
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viewBox="0 0 1 1"
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aria-hidden={true}
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style={{
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position: 'absolute',
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pointerEvents: 'none',
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top: '-1px',
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left: '-1px',
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width: 1,
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height: 1,
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}}
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>
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<defs>
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`;
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for (const size of SIZES) {
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const status = calculateStatusGeometry(size, false);
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const mobileStatus = calculateStatusGeometry(size, true) as MobileStatusGeometry;
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const cx = status.cx / size;
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const cy = status.cy / size;
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const r = status.outerRadius / size;
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const idleCutoutR = Math.round(status.outerRadius * DESIGN_RULES.idle.cutoutRadiusRatio) / size;
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const idleCutoutOffset = Math.round(status.outerRadius * DESIGN_RULES.idle.cutoutOffsetRatio) / size;
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const idleCutoutCx = cx - idleCutoutOffset;
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const idleCutoutCy = cy - idleCutoutOffset;
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const dndBarWidth = Math.round(status.outerRadius * DESIGN_RULES.dnd.barWidthRatio) / size;
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const dndBarHeight =
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Math.max(DESIGN_RULES.dnd.minBarHeight, Math.round(status.outerRadius * DESIGN_RULES.dnd.barHeightRatio)) / size;
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const dndBarX = cx - dndBarWidth / 2;
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const dndBarY = cy - dndBarHeight / 2;
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const dndBarRx = dndBarHeight / 2;
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const offlineInnerR = Math.round(status.innerRadius * DESIGN_RULES.offline.innerRingRatio) / size;
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||||
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const typingWidthPx = Math.round(status.size * TYPING_WIDTH_MULTIPLIER);
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const typingExtensionPx = Math.max(0, typingWidthPx - status.size);
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const typingBridgeShift = (typingExtensionPx * TYPING_BRIDGE_RIGHT_SHIFT_RATIO) / size;
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const typingWidth = typingWidthPx / size;
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const typingHeight = status.size / size;
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const typingX = cx - typingWidth / 2 + typingBridgeShift;
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const typingY = cy - typingHeight / 2;
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const typingRx = status.outerRadius / size;
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const cutoutPhoneWidth = (mobileStatus.phoneWidth + mobileStatus.borderWidth * 2) / size;
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const cutoutPhoneHeight = (mobileStatus.phoneHeight + mobileStatus.borderWidth * 2) / size;
|
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const cutoutPhoneX = (mobileStatus.phoneX - mobileStatus.borderWidth) / size;
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const cutoutPhoneY = (mobileStatus.phoneY - mobileStatus.borderWidth) / size;
|
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const cutoutPhoneRx = (mobileStatus.phoneRx + mobileStatus.borderWidth) / size;
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||||
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const displayExtraHeight = DESIGN_RULES.mobileDisplayExtraHeight;
|
||||
const displayExtraWidthPerSide = DESIGN_RULES.mobileDisplayExtraWidthPerSide;
|
||||
|
||||
const screenWidthPx =
|
||||
mobileStatus.phoneWidth * DESIGN_RULES.mobileScreenWidth +
|
||||
displayExtraWidthPerSide * 2 -
|
||||
MOBILE_SCREEN_WIDTH_TRIM_PX;
|
||||
const screenHeightPx =
|
||||
mobileStatus.phoneHeight * DESIGN_RULES.mobileScreenHeight + displayExtraHeight - MOBILE_SCREEN_HEIGHT_TRIM_PX;
|
||||
const screenXpx = mobileStatus.phoneX + (mobileStatus.phoneWidth - screenWidthPx) / 2 + MOBILE_SCREEN_X_OFFSET_PX;
|
||||
const screenYpx =
|
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mobileStatus.phoneY +
|
||||
mobileStatus.phoneHeight * DESIGN_RULES.mobileScreenY -
|
||||
displayExtraHeight / 2 +
|
||||
MOBILE_SCREEN_Y_OFFSET_PX;
|
||||
|
||||
const screenRxPx = Math.min(screenWidthPx, screenHeightPx) * 0.1;
|
||||
|
||||
const mobileScreenX = ((screenXpx - mobileStatus.phoneX) / mobileStatus.phoneWidth).toFixed(4);
|
||||
const mobileScreenY = ((screenYpx - mobileStatus.phoneY) / mobileStatus.phoneHeight).toFixed(4);
|
||||
const mobileScreenWidth = (screenWidthPx / mobileStatus.phoneWidth).toFixed(4);
|
||||
const mobileScreenHeight = ((screenHeightPx / mobileStatus.phoneHeight) * DESIGN_RULES.mobileAspectRatio).toFixed(4);
|
||||
const mobileScreenRx = (screenRxPx / mobileStatus.phoneWidth).toFixed(4);
|
||||
const mobileScreenRy = ((screenRxPx / mobileStatus.phoneWidth) * DESIGN_RULES.mobileAspectRatio).toFixed(4);
|
||||
|
||||
output += ` <mask id="svg-mask-avatar-default-${size}" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
|
||||
<circle fill="white" cx="0.5" cy="0.5" r="0.5" />
|
||||
</mask>
|
||||
<mask id="svg-mask-avatar-status-round-${size}" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
|
||||
<circle fill="white" cx="0.5" cy="0.5" r="0.5" />
|
||||
<circle fill="black" cx="${cx}" cy="${cy}" r="${r}" />
|
||||
</mask>
|
||||
<mask id="svg-mask-avatar-status-mobile-${size}" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
|
||||
<circle fill="white" cx="0.5" cy="0.5" r="0.5" />
|
||||
<rect fill="black" x="${cutoutPhoneX}" y="${cutoutPhoneY}" width="${cutoutPhoneWidth}" height="${cutoutPhoneHeight}" rx="${cutoutPhoneRx}" ry="${cutoutPhoneRx}" />
|
||||
</mask>
|
||||
<mask id="svg-mask-avatar-status-typing-${size}" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
|
||||
<circle fill="white" cx="0.5" cy="0.5" r="0.5" />
|
||||
<rect fill="black" x="${typingX}" y="${typingY}" width="${typingWidth}" height="${typingHeight}" rx="${typingRx}" ry="${typingRx}" />
|
||||
</mask>
|
||||
<mask id="svg-mask-status-online-${size}" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
|
||||
<circle fill="white" cx="${cx}" cy="${cy}" r="${r}" />
|
||||
</mask>
|
||||
<mask id="svg-mask-status-online-mobile-${size}" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
|
||||
<rect fill="white" x="0" y="0" width="1" height="1" rx="${DESIGN_RULES.mobileCornerRadius}" ry="${(DESIGN_RULES.mobileCornerRadius * DESIGN_RULES.mobileAspectRatio).toFixed(4)}" />
|
||||
<rect fill="black" x="${mobileScreenX}" y="${mobileScreenY}" width="${mobileScreenWidth}" height="${mobileScreenHeight}" rx="${mobileScreenRx}" ry="${mobileScreenRy}" />
|
||||
<ellipse fill="black" cx="0.5" cy="${DESIGN_RULES.mobileWheelY}" rx="${DESIGN_RULES.mobileWheelRadius}" ry="${(DESIGN_RULES.mobileWheelRadius * DESIGN_RULES.mobileAspectRatio).toFixed(4)}" />
|
||||
</mask>
|
||||
<mask id="svg-mask-status-idle-${size}" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
|
||||
<circle fill="white" cx="${cx}" cy="${cy}" r="${r}" />
|
||||
<circle fill="black" cx="${idleCutoutCx}" cy="${idleCutoutCy}" r="${idleCutoutR}" />
|
||||
</mask>
|
||||
<mask id="svg-mask-status-dnd-${size}" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
|
||||
<circle fill="white" cx="${cx}" cy="${cy}" r="${r}" />
|
||||
<rect fill="black" x="${dndBarX}" y="${dndBarY}" width="${dndBarWidth}" height="${dndBarHeight}" rx="${dndBarRx}" ry="${dndBarRx}" />
|
||||
</mask>
|
||||
<mask id="svg-mask-status-offline-${size}" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
|
||||
<circle fill="white" cx="${cx}" cy="${cy}" r="${r}" />
|
||||
<circle fill="black" cx="${cx}" cy="${cy}" r="${offlineInnerR}" />
|
||||
</mask>
|
||||
<mask id="svg-mask-status-typing-${size}" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
|
||||
<rect fill="white" x="${typingX}" y="${typingY}" width="${typingWidth}" height="${typingHeight}" rx="${typingRx}" ry="${typingRx}" />
|
||||
</mask>
|
||||
|
||||
`;
|
||||
}
|
||||
|
||||
output += ` <mask id="svg-mask-status-online" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
|
||||
<circle fill="white" cx="0.5" cy="0.5" r="0.5" />
|
||||
</mask>
|
||||
<mask id="svg-mask-status-idle" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
|
||||
<circle fill="white" cx="0.5" cy="0.5" r="0.5" />
|
||||
<circle fill="black" cx="0.25" cy="0.25" r="0.375" />
|
||||
</mask>
|
||||
<mask id="svg-mask-status-dnd" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
|
||||
<circle fill="white" cx="0.5" cy="0.5" r="0.5" />
|
||||
<rect fill="black" x="0.125" y="0.375" width="0.75" height="0.25" rx="0.125" ry="0.125" />
|
||||
</mask>
|
||||
<mask id="svg-mask-status-offline" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
|
||||
<circle fill="white" cx="0.5" cy="0.5" r="0.5" />
|
||||
<circle fill="black" cx="0.5" cy="0.5" r="0.25" />
|
||||
</mask>
|
||||
<mask id="svg-mask-status-typing" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
|
||||
<rect fill="white" x="0" y="0" width="1" height="1" rx="0.5" ry="0.5" />
|
||||
</mask>
|
||||
<mask id="svg-mask-status-online-mobile" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
|
||||
<rect fill="white" x="0" y="0" width="1" height="1" rx="${DESIGN_RULES.mobileCornerRadius}" ry="${(DESIGN_RULES.mobileCornerRadius * DESIGN_RULES.mobileAspectRatio).toFixed(2)}" />
|
||||
<rect fill="black" x="${((1 - DESIGN_RULES.mobileScreenWidth) / 2).toFixed(4)}" y="${DESIGN_RULES.mobileScreenY}" width="${DESIGN_RULES.mobileScreenWidth}" height="${(DESIGN_RULES.mobileScreenHeight * DESIGN_RULES.mobileAspectRatio).toFixed(4)}" rx="0.04" ry="${(0.04 * DESIGN_RULES.mobileAspectRatio).toFixed(2)}" />
|
||||
<ellipse fill="black" cx="0.5" cy="${DESIGN_RULES.mobileWheelY}" rx="${DESIGN_RULES.mobileWheelRadius}" ry="${(DESIGN_RULES.mobileWheelRadius * DESIGN_RULES.mobileAspectRatio).toFixed(3)}" />
|
||||
</mask>
|
||||
<mask id="svg-mask-avatar-default" maskContentUnits="objectBoundingBox" viewBox="0 0 1 1">
|
||||
<circle fill="white" cx="0.5" cy="0.5" r="0.5" />
|
||||
</mask>
|
||||
</defs>
|
||||
</svg>
|
||||
);
|
||||
`;
|
||||
|
||||
const outputPath = path.join(__dirname, '../src/components/uikit/SVGMasks.tsx');
|
||||
fs.writeFileSync(outputPath, output);
|
||||
|
||||
console.log(`Generated ${outputPath}`);
|
||||
|
||||
const layoutOutput = `// @generated - DO NOT EDIT MANUALLY
|
||||
// Run: pnpm generate:masks
|
||||
|
||||
export interface StatusGeometry {
|
||||
size: number;
|
||||
cx: number;
|
||||
cy: number;
|
||||
radius: number;
|
||||
borderWidth: number;
|
||||
isMobile?: boolean;
|
||||
phoneWidth?: number;
|
||||
phoneHeight?: number;
|
||||
}
|
||||
|
||||
const STATUS_GEOMETRY: Record<number, StatusGeometry> = {
|
||||
${SIZES.map((size) => {
|
||||
const geom = calculateStatusGeometry(size, false);
|
||||
return ` ${size}: {size: ${geom.size}, cx: ${geom.cx}, cy: ${geom.cy}, radius: ${geom.outerRadius}, borderWidth: ${geom.borderWidth}, isMobile: false}`;
|
||||
}).join(',\n')},
|
||||
};
|
||||
|
||||
const STATUS_GEOMETRY_MOBILE: Record<number, StatusGeometry> = {
|
||||
${SIZES.map((size) => {
|
||||
const geom = calculateStatusGeometry(size, true) as MobileStatusGeometry;
|
||||
return ` ${size}: {size: ${geom.size}, cx: ${geom.cx}, cy: ${geom.cy}, radius: ${geom.outerRadius}, borderWidth: ${geom.borderWidth}, isMobile: true, phoneWidth: ${geom.phoneWidth}, phoneHeight: ${geom.phoneHeight}}`;
|
||||
}).join(',\n')},
|
||||
};
|
||||
|
||||
export function getStatusGeometry(avatarSize: number, isMobile: boolean = false): StatusGeometry {
|
||||
const map = isMobile ? STATUS_GEOMETRY_MOBILE : STATUS_GEOMETRY;
|
||||
|
||||
if (map[avatarSize]) {
|
||||
return map[avatarSize];
|
||||
}
|
||||
|
||||
const closestSize = Object.keys(map)
|
||||
.map(Number)
|
||||
.reduce((prev, curr) => (Math.abs(curr - avatarSize) < Math.abs(prev - avatarSize) ? curr : prev));
|
||||
|
||||
return map[closestSize];
|
||||
}
|
||||
`;
|
||||
|
||||
const layoutPath = path.join(__dirname, '../src/components/uikit/AvatarStatusGeometry.ts');
|
||||
fs.writeFileSync(layoutPath, layoutOutput);
|
||||
Reference in New Issue
Block a user