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/*
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* Copyright (C) 2026 Fluxer Contributors
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*
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* This file is part of Fluxer.
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*
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* Fluxer is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Fluxer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with Fluxer. If not, see <https://www.gnu.org/licenses/>.
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*/
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package integration
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import (
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"encoding/json"
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"testing"
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"time"
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)
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func TestGatewayGroupDMPresenceWithoutFriendship(t *testing.T) {
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client := newTestClient(t)
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user1 := createTestAccount(t, client)
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user2 := createTestAccount(t, client)
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user3 := createTestAccount(t, client)
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ensureSessionStarted(t, client, user1.Token)
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ensureSessionStarted(t, client, user2.Token)
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ensureSessionStarted(t, client, user3.Token)
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createFriendship(t, client, user1, user2)
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createFriendship(t, client, user1, user3)
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createGroupDmChannel(t, client, user1.Token, user2.UserID, user3.UserID)
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user2Socket := newGatewayClient(t, client, user2.Token)
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t.Cleanup(user2Socket.Close)
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user3Socket := newGatewayClient(t, client, user3.Token)
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t.Cleanup(user3Socket.Close)
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ready2 := user2Socket.WaitForEvent(t, "READY", 15*time.Second, nil)
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ready3 := user3Socket.WaitForEvent(t, "READY", 15*time.Second, nil)
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assertUserInReady(t, ready2.Data, user3.UserID)
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assertUserInReady(t, ready3.Data, user2.UserID)
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matchPresence := func(expectedUserID string) func(json.RawMessage) bool {
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return func(raw json.RawMessage) bool {
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var payload map[string]any
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if err := json.Unmarshal(raw, &payload); err != nil {
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t.Fatalf("failed to decode presence update: %v", err)
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}
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user, ok := payload["user"].(map[string]any)
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if !ok {
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return false
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}
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id, ok := user["id"].(string)
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if !ok || id != expectedUserID {
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return false
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}
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_, hasGuild := payload["guild_id"]
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return !hasGuild
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}
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}
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user2Socket.WaitForEvent(t, "PRESENCE_UPDATE", 30*time.Second, matchPresence(user3.UserID))
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user3Socket.WaitForEvent(t, "PRESENCE_UPDATE", 30*time.Second, matchPresence(user2.UserID))
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}
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