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217
fluxer_app/src/stores/voice/VoiceStateManager.ts
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217
fluxer_app/src/stores/voice/VoiceStateManager.ts
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/*
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* Copyright (C) 2026 Fluxer Contributors
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*
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* This file is part of Fluxer.
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*
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* Fluxer is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Fluxer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with Fluxer. If not, see <https://www.gnu.org/licenses/>.
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*/
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import {makeAutoObservable, observable, runInAction} from 'mobx';
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import {ME} from '~/Constants';
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import {Logger} from '~/lib/Logger';
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import type {GuildMember} from '~/records/GuildMemberRecord';
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import type {GuildReadyData} from '~/records/GuildRecord';
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import {VoiceStateGatewayHandler} from './VoiceStateGatewayHandler';
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const logger = new Logger('VoiceStateManager');
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export interface VoiceState {
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guild_id: string;
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channel_id: string | null;
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user_id: string;
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connection_id: string;
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is_mobile?: boolean;
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mute: boolean;
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deaf: boolean;
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self_mute: boolean;
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self_deaf: boolean;
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self_video: boolean;
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self_stream: boolean;
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viewer_stream_key?: string | null;
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suppress: boolean;
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member?: GuildMember;
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}
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class VoiceStateManager {
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private voiceStates = observable.object<Record<string, Record<string, Record<string, VoiceState>>>>({});
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private userVoiceStates = observable.object<Record<string, Record<string, VoiceState>>>({});
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private connectionVoiceStates = observable.object<Record<string, VoiceState>>({});
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private gatewayHandler: VoiceStateGatewayHandler;
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constructor() {
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makeAutoObservable(this, {}, {autoBind: true});
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this.gatewayHandler = new VoiceStateGatewayHandler(
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() => this.voiceStates,
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() => this.userVoiceStates,
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() => this.connectionVoiceStates,
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this.setVoiceStates.bind(this),
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this.setUserVoiceStates.bind(this),
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this.setConnectionVoiceStates.bind(this),
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this.removeVoiceState.bind(this),
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);
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logger.debug('[VoiceStateManager] Initialized');
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}
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private setVoiceStates(states: Record<string, Record<string, Record<string, VoiceState>>>) {
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this.voiceStates = states;
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}
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private setUserVoiceStates(states: Record<string, Record<string, VoiceState>>) {
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this.userVoiceStates = states;
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}
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private setConnectionVoiceStates(states: Record<string, VoiceState>) {
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this.connectionVoiceStates = states;
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}
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handleGatewayVoiceStateUpdate(guildId: string | null, voiceState: VoiceState): void {
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this.gatewayHandler.handleGatewayVoiceStateUpdate(guildId, voiceState);
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}
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handleGatewayVoiceStateDelete(guildId: string, userId: string): void {
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this.gatewayHandler.handleGatewayVoiceStateDelete(guildId, userId);
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}
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handleConnectionOpen(guilds: Array<GuildReadyData>): void {
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this.gatewayHandler.handleConnectionOpen(guilds);
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}
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handleGuildCreate(guild: GuildReadyData): void {
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this.gatewayHandler.handleGuildCreate(guild);
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}
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handleGuildDelete(deletedGuildId: string): void {
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this.gatewayHandler.handleGuildDelete(deletedGuildId);
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}
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getCurrentUserVoiceState(guildId?: string | null, currentUserId?: string): VoiceState | null {
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if (!currentUserId) {
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logger.debug('[VoiceStateManager] Cannot get current user voice state: no user ID provided');
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return null;
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}
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const userStates = this.userVoiceStates[currentUserId];
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if (!userStates) {
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return null;
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}
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if (guildId) {
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return userStates[guildId] ?? null;
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}
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const guildIds = Object.keys(userStates);
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return guildIds.length > 0 ? userStates[guildIds[0]] : null;
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}
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getVoiceState(guildId: string | null, userId?: string, currentUserId?: string): VoiceState | null {
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if (userId) {
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const userStates = this.userVoiceStates[userId];
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if (!userStates) {
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return null;
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}
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const key = guildId ?? ME;
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return userStates[key] ?? null;
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}
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if (!currentUserId) {
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logger.debug('[VoiceStateManager] Cannot get voice state: no user ID provided');
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return null;
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}
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const userStates = this.userVoiceStates[currentUserId];
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if (!userStates) {
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return null;
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}
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const key = guildId ?? ME;
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return userStates[key] ?? null;
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}
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getVoiceStateByConnectionId(connectionId: string): VoiceState | null {
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return this.connectionVoiceStates[connectionId] ?? null;
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}
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getAllVoiceStatesInChannel(guildId: string, channelId: string): Readonly<Record<string, VoiceState>> {
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return this.voiceStates[guildId]?.[channelId] ?? {};
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}
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getAllVoiceStates(): Readonly<Record<string, Readonly<Record<string, Readonly<Record<string, VoiceState>>>>>> {
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return this.voiceStates;
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}
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private removeVoiceState(connectionId: string, userId: string, guildId: string): void {
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const voiceState = this.connectionVoiceStates[connectionId];
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if (!voiceState) {
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logger.debug('[VoiceStateManager] No voice state to remove', {connectionId, userId, guildId});
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return;
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}
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runInAction(() => {
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const newVoiceStates = {...this.voiceStates};
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const newUserVoiceStates = {...this.userVoiceStates};
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const newConnectionVoiceStates = {...this.connectionVoiceStates};
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if (voiceState.channel_id && voiceState.guild_id) {
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const guildStates = {...(newVoiceStates[voiceState.guild_id] || {})};
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const channelStates = {...(guildStates[voiceState.channel_id] || {})};
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delete channelStates[connectionId];
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if (Object.keys(channelStates).length === 0) {
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delete guildStates[voiceState.channel_id];
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} else {
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guildStates[voiceState.channel_id] = channelStates;
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}
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if (Object.keys(guildStates).length === 0) {
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delete newVoiceStates[voiceState.guild_id];
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} else {
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newVoiceStates[voiceState.guild_id] = guildStates;
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}
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}
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const userStates = {...(newUserVoiceStates[userId] || {})};
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delete userStates[guildId];
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if (Object.keys(userStates).length === 0) {
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delete newUserVoiceStates[userId];
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} else {
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newUserVoiceStates[userId] = userStates;
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}
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delete newConnectionVoiceStates[connectionId];
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this.voiceStates = newVoiceStates;
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this.userVoiceStates = newUserVoiceStates;
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this.connectionVoiceStates = newConnectionVoiceStates;
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});
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logger.debug('[VoiceStateManager] Voice state removed', {connectionId, userId, guildId});
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}
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clearAllVoiceStates(): void {
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runInAction(() => {
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this.voiceStates = {};
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this.userVoiceStates = {};
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this.connectionVoiceStates = {};
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});
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logger.info('[VoiceStateManager] All voice states cleared');
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}
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}
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const instance = new VoiceStateManager();
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(window as typeof window & {_voiceStateManager?: VoiceStateManager})._voiceStateManager = instance;
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export default instance;
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