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164
fluxer_app/src/stores/SoundStore.tsx
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164
fluxer_app/src/stores/SoundStore.tsx
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/*
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* Copyright (C) 2026 Fluxer Contributors
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*
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* This file is part of Fluxer.
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*
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* Fluxer is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Fluxer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with Fluxer. If not, see <https://www.gnu.org/licenses/>.
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*/
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import {makeAutoObservable, runInAction} from 'mobx';
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import {makePersistent} from '~/lib/MobXPersistence';
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import * as SoundUtils from '~/utils/SoundUtils';
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import {SoundType} from '~/utils/SoundUtils';
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interface SoundSettings {
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allSoundsDisabled: boolean;
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disabledSounds: Partial<Record<SoundType, boolean>>;
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}
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class SoundStore {
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currentlyPlaying = new Set<SoundType>();
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volume = 0.7;
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incomingCallActive = false;
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settings: SoundSettings = {
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allSoundsDisabled: false,
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disabledSounds: {},
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};
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constructor() {
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makeAutoObservable(
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this,
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{
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currentlyPlaying: false,
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},
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{autoBind: true},
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);
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this.initPersistence();
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}
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private async initPersistence(): Promise<void> {
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await makePersistent(this, 'SoundStore', ['settings'], {version: 3});
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}
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playSound(sound: SoundType, loop = false): void {
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if (!this.isSoundEnabled(sound)) {
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return;
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}
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SoundUtils.playSound(sound, loop, this.volume)
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.then((result) => {
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if (result) {
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runInAction(() => {
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const newPlaying = new Set(this.currentlyPlaying);
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newPlaying.add(sound);
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this.currentlyPlaying = newPlaying;
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});
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}
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})
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.catch((error) => console.warn('Failed to play sound:', error));
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}
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stopSound(sound: SoundType): void {
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SoundUtils.stopSound(sound);
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const newPlaying = new Set(this.currentlyPlaying);
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newPlaying.delete(sound);
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this.currentlyPlaying = newPlaying;
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}
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stopAllSounds(): void {
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SoundUtils.stopAllSounds();
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this.currentlyPlaying = new Set();
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this.incomingCallActive = false;
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}
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startIncomingRing(): void {
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this.playSound(SoundType.IncomingRing, true);
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this.incomingCallActive = true;
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}
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stopIncomingRing(): void {
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this.stopSound(SoundType.IncomingRing);
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this.incomingCallActive = false;
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}
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private isSoundEnabled(soundType: SoundType): boolean {
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return !this.settings.allSoundsDisabled && !this.settings.disabledSounds[soundType];
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}
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toggleEnabled(): void {
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this.settings = {
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...this.settings,
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allSoundsDisabled: !this.settings.allSoundsDisabled,
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};
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if (this.settings.allSoundsDisabled) {
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SoundUtils.stopAllSounds();
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}
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}
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updateSettings(settings: {allSoundsDisabled?: boolean; soundType?: SoundType; enabled?: boolean}): void {
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const {soundType, enabled, allSoundsDisabled} = settings;
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if (allSoundsDisabled !== undefined) {
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this.settings = {
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...this.settings,
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allSoundsDisabled,
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};
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if (allSoundsDisabled) {
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this.stopAllSounds();
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}
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} else if (soundType && enabled !== undefined) {
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const newDisabledSounds = {...this.settings.disabledSounds};
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if (enabled) {
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delete newDisabledSounds[soundType];
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} else {
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newDisabledSounds[soundType] = true;
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}
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this.settings = {
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...this.settings,
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disabledSounds: newDisabledSounds,
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};
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}
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}
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setVolume(volume: number): void {
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this.volume = Math.max(0, Math.min(1, volume));
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}
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getSoundEnabled(): boolean {
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return !this.settings.allSoundsDisabled;
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}
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getSoundSettings(): SoundSettings {
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return this.settings;
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}
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isSoundTypeEnabled(soundType: SoundType): boolean {
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return this.isSoundEnabled(soundType);
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}
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getVolume(): number {
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return this.volume;
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}
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isIncomingCallActive(): boolean {
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return this.incomingCallActive;
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}
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isPlayingSound(sound: SoundType): boolean {
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return this.currentlyPlaying.has(sound);
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}
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}
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export default new SoundStore();
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