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282
fluxer_app/src/stores/GuildMemberStore.tsx
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282
fluxer_app/src/stores/GuildMemberStore.tsx
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/*
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* Copyright (C) 2026 Fluxer Contributors
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*
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* This file is part of Fluxer.
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*
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* Fluxer is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Fluxer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with Fluxer. If not, see <https://www.gnu.org/licenses/>.
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*/
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import {makeAutoObservable} from 'mobx';
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import {type GuildMember, GuildMemberRecord} from '~/records/GuildMemberRecord';
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import type {GuildReadyData, GuildRecord} from '~/records/GuildRecord';
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import AuthenticationStore from '~/stores/AuthenticationStore';
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import ConnectionStore from '~/stores/ConnectionStore';
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import GuildStore from '~/stores/GuildStore';
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type Members = Record<string, GuildMemberRecord>;
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interface PendingMemberRequest {
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resolve: (members: Array<GuildMemberRecord>) => void;
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reject: (error: Error) => void;
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members: Array<GuildMemberRecord>;
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receivedChunks: number;
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expectedChunks: number;
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}
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const MEMBER_REQUEST_TIMEOUT = 30000;
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const MEMBER_NONCE_LENGTH = 32;
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const MEMBER_NONCE_CHARS = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
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function generateMemberNonce(): string {
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let nonce = '';
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const charsLength = MEMBER_NONCE_CHARS.length;
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for (let i = 0; i < MEMBER_NONCE_LENGTH; i += 1) {
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nonce += MEMBER_NONCE_CHARS[Math.floor(Math.random() * charsLength)];
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}
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return nonce;
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}
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class GuildMemberStore {
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members: Record<string, Members> = {};
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pendingRequests: Map<string, PendingMemberRequest> = new Map();
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loadedGuilds: Set<string> = new Set();
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constructor() {
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makeAutoObservable(this, {}, {autoBind: true});
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}
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getMember(guildId: string, userId?: string | null): GuildMemberRecord | null {
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if (!userId) {
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return null;
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}
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return this.members[guildId]?.[userId] ?? null;
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}
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isUserTimedOut(guildId: string | null, userId?: string | null): boolean {
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if (!guildId || !userId) {
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return false;
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}
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const member = this.getMember(guildId, userId);
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return member?.isTimedOut() ?? false;
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}
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getMembers(guildId: string): Array<GuildMemberRecord> {
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return Object.values(this.members[guildId] ?? {});
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}
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getMemberCount(guildId: string): number {
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return Object.keys(this.members[guildId] ?? {}).length;
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}
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getMutualGuilds(userId: string): Array<GuildRecord> {
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const currentUserId = AuthenticationStore.currentUserId;
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if (!currentUserId || !userId || currentUserId === userId) {
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return [];
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}
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const guilds = GuildStore.getGuilds();
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return guilds.filter((guild) => {
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const userIsMember = this.getMember(guild.id, userId) != null;
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const currentUserIsMember = this.getMember(guild.id, currentUserId) != null;
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return userIsMember && currentUserIsMember;
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});
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}
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handleConnectionOpen(guilds: Array<GuildReadyData>): void {
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this.members = {};
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for (const guild of guilds) {
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this.handleGuildCreate(guild);
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}
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}
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handleGuildCreate(guild: GuildReadyData): void {
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if (guild.unavailable) {
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return;
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}
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const ownMember = guild.members.find((m) => m.user.id === AuthenticationStore.currentUserId);
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this.members = {
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...this.members,
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[guild.id]: ownMember ? {[ownMember.user.id]: new GuildMemberRecord(guild.id, ownMember)} : {},
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};
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}
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handleGuildDelete(guildId: string): void {
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this.members = Object.fromEntries(Object.entries(this.members).filter(([id]) => id !== guildId));
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}
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handleMemberAdd(guildId: string, member: GuildMember): void {
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this.members = {
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...this.members,
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[guildId]: {
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...(this.members[guildId] ?? {}),
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[member.user.id]: new GuildMemberRecord(guildId, member),
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},
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};
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}
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handleMemberRemove(guildId: string, userId: string): void {
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const existingMembers = this.members[guildId];
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if (!existingMembers) {
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return;
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}
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const updatedGuildMembers = Object.fromEntries(Object.entries(existingMembers).filter(([id]) => id !== userId));
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this.members = {
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...this.members,
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...(Object.keys(updatedGuildMembers).length > 0 ? {[guildId]: updatedGuildMembers} : {}),
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};
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}
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handleGuildRoleDelete(guildId: string, roleId: string): void {
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const existingMembers = this.members[guildId];
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if (!existingMembers) {
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return;
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}
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const updatedGuildMembers = Object.fromEntries(
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Object.entries(existingMembers).map(([memberId, member]) => {
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if (member.roles.has(roleId)) {
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const newRoles = new Set(member.roles);
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newRoles.delete(roleId);
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return [
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memberId,
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new GuildMemberRecord(guildId, {
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...member.toJSON(),
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roles: Array.from(newRoles),
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}),
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];
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}
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return [memberId, member];
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}),
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);
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this.members = {
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...this.members,
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[guildId]: updatedGuildMembers,
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};
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}
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handleMembersChunk(params: {
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guildId: string;
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members: Array<GuildMember>;
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chunkIndex: number;
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chunkCount: number;
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nonce?: string;
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}): void {
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const {guildId, members, chunkCount, nonce} = params;
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const newMembers: Array<GuildMemberRecord> = [];
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for (const member of members) {
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const record = new GuildMemberRecord(guildId, member);
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newMembers.push(record);
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}
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this.members = {
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...this.members,
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[guildId]: {
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...(this.members[guildId] ?? {}),
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...newMembers.reduce((acc, member) => {
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acc[member.user.id] = member;
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return acc;
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}, {} as Members),
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},
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};
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if (nonce) {
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const pending = this.pendingRequests.get(nonce);
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if (pending) {
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pending.members.push(...newMembers);
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pending.receivedChunks++;
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if (pending.receivedChunks >= chunkCount) {
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pending.resolve(pending.members);
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this.pendingRequests.delete(nonce);
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}
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}
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}
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}
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async fetchMembers(
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guildId: string,
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options?: {
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query?: string;
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limit?: number;
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userIds?: Array<string>;
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},
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): Promise<Array<GuildMemberRecord>> {
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const nonce = generateMemberNonce();
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return new Promise((resolve, reject) => {
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this.pendingRequests.set(nonce, {
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resolve,
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reject,
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members: [],
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receivedChunks: 0,
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expectedChunks: 1,
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});
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const socket = ConnectionStore.socket;
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const requestOptions: {
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guildId: string;
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nonce: string;
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query?: string;
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limit?: number;
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userIds?: Array<string>;
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} = {
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guildId,
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nonce,
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};
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if (options?.query) {
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requestOptions.query = options.query;
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}
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if (options?.limit !== undefined) {
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requestOptions.limit = options.limit;
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}
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if (options?.userIds && options.userIds.length > 0) {
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requestOptions.userIds = options.userIds;
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}
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socket?.requestGuildMembers(requestOptions);
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setTimeout(() => {
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if (this.pendingRequests.has(nonce)) {
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this.pendingRequests.delete(nonce);
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reject(new Error('Request timed out'));
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}
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}, MEMBER_REQUEST_TIMEOUT);
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});
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}
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async ensureMembersLoaded(guildId: string, userIds: Array<string>): Promise<void> {
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const missingIds = userIds.filter((id) => !this.members[guildId]?.[id]);
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if (missingIds.length === 0) {
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return;
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}
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await this.fetchMembers(guildId, {userIds: missingIds});
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}
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isGuildFullyLoaded(guildId: string): boolean {
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return this.loadedGuilds.has(guildId);
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}
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}
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export default new GuildMemberStore();
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